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Bartmanhomer
2019-10-28, 11:00 PM
Ok the team is a pure rogue, rogue/fighter, rogue/cleric and rogue/wizard. I need some adventure ideas for a group of rogue. Any ideas anybody?

Malroth
2019-10-28, 11:16 PM
A Crooked Casino owner is dating one of their Ex-Spouses, Then They overhear how nobody has ever sucessfully robbed the casino Vault before and stress how much money the owner actually has there. Allow PC's to hire outside specialists as they see fit. Allow thief party to plan perfect heist.

Bohandas
2019-10-29, 12:11 AM
Maybe they become pirates?

Kelb_Panthera
2019-10-29, 12:35 AM
A Crooked Casino owner is dating one of their Ex-Spouses, Then They overhear how nobody has ever sucessfully robbed the casino Vault before and stress how much money the owner actually has there. Allow PC's to hire outside specialists as they see fit. Allow thief party to plan perfect heist.

If I'm not mistaken, that's Ocean's 11. I heartily approve as I was going to say pretty much the same thing but less colorfully. :smallbiggrin:

Anyway, heist does seem like it couldn't be a more obvious answer really. Gambling house vault, bank, wizard's tower; just pick a mcguffin, a high-sec location to put it in and give the PCs a reason to fetch it.

Malphegor
2019-10-29, 05:01 AM
In their searches for adventures, they find the blueprints for the nearby Dwarven Bank Of Gold Repositorial Activities.

They notice that there's a secret tunnel system that was used to smuggle out gold that should still be in the vault- the bank itself keeps very little actual gold.

With this knowledge, perhaps they can organise a heist?

thorr-kan
2019-10-29, 09:27 AM
All right-thinking players secretly want to take part in a heist.

Otherwise, they could setup a protection racket and defend their turf against all comers. Alternatively, they could be breaking the protection racket.

Infiltration of a site, with goal being: assassination, kidnapping, returning a McGuffin, or gaining an audience with the king to warn him of his evil chancellor.

Blackmail.

Banditry.

Psyren
2019-10-29, 09:43 AM
Pathfinder has heist guidelines (https://www.d20pfsrd.com/gamemastering/other-rules/intrigue/#Heists) you can look at for inspiration. Sample "Ocean's 11" style adventures include steal macguffin from secure vault, replace macguffin at high-society event with elaborate phony, break key character out of secure prison, break key character into secure prison, etc.

You could also go for some form of marauding campaign - make them a group of bandits, a pirate crew, or a thieves' guild of some kind. This can either be a more general sandboxy type affair where they get to plan targets and set ambushes and whatnot, or you can use this as a setup to get them involved in a larger story that eventually decides the fate of a city, region or even the world.

An interesting TTRPG I read about that centers around a thiefy party is Blades in the Dark, there's a lot there you can steal for D&D - particularly the mechanic whereby the players can improv and roll for contingencies that they had set up in advance during play, as opposed to spending hours and hours trying to plan everything and not advancing the game.