stewstew5
2019-10-29, 10:57 AM
I love Warlock, a lot, but I always feel like there's something missing from it's kit, three of the most famous "sold my soul to the devil" stories: Fame, Fortune, and Talent, and since wealth is a difiicult thing to account for when designing features, I decide to take a crack at the other two
Pact of Immense Fame
Your pact was made in pursuit of fame and glory. While you are recognizably yourself, or have been identified as yourself, you have advantage on all charisma checks against creatures that are not immune to being charmed.
As well, you learn one spell from any spell list that inflicts the charmed condition, so long as it is of a level you can cast. It does not count against your warlock spells known and humanoids who are under the effect of the first effect of this feature have disadvantage on saving throws to avoid being charmed by this spell, and any time you learn a new spell you may exchange this spell for another one that meets the same conditions
Pact of Immeasurable Talent
You become proficient in two skills, or two tools, or a skill and a tool of your choice. You add your charisma modifier to all ability checks for these proficiencies regardless of if you already add it, and any time you roll under a ten on an ability check for one of these proficiencies, you may treat it as a ten
Pact of Immense Fame
Your pact was made in pursuit of fame and glory. While you are recognizably yourself, or have been identified as yourself, you have advantage on all charisma checks against creatures that are not immune to being charmed.
As well, you learn one spell from any spell list that inflicts the charmed condition, so long as it is of a level you can cast. It does not count against your warlock spells known and humanoids who are under the effect of the first effect of this feature have disadvantage on saving throws to avoid being charmed by this spell, and any time you learn a new spell you may exchange this spell for another one that meets the same conditions
Pact of Immeasurable Talent
You become proficient in two skills, or two tools, or a skill and a tool of your choice. You add your charisma modifier to all ability checks for these proficiencies regardless of if you already add it, and any time you roll under a ten on an ability check for one of these proficiencies, you may treat it as a ten