Yukito01
2019-11-01, 10:12 PM
Hey there.
So, I am planning this fight with the BBEG, but I'm a bit confused about how to handle an aspect of it.
The encounter is the BBEG, three to five minions, and three cultists. Without counting the cultists, the encounter is designed to be hard (the cultists are the problem, see below).
The BBEG is a melee-focused enemy, and so are the minions, but it is being supported from the backlines by the cultists. The three cultist don't directly attack the players; instead, they focus on casting a spell on the BBEG that gives it +2 AC, +10 speed, and a 25% chance of spells failing to harm it, PER cultist. Also, the BBEG recovers 1d6 x the number of cultist HP at the end of each round.
The point of the fight is to force the players to deal with the cultist before engaging the BBEG, right?
My question, how does these kind of non-attacking monsters affect the encounter CR?
In a way, the cultists are just a way to represent extra HP on the monster, without the monster becoming a bullet sponge. But I'm not sure if this approach is the correct one. Maybe I am overestimating their effect, and including a weak attack in their turn would be better? I don't mind if the encounter turns deadly, as it is supposed to be an intense fight.
Anyways, any input on this would be appreciated.
A bit more info on the party: 6 lv 3-4 players, with a heavy focus on melee. No dedicated spellcaster nor healer (they do have some, but not main focus).
So, I am planning this fight with the BBEG, but I'm a bit confused about how to handle an aspect of it.
The encounter is the BBEG, three to five minions, and three cultists. Without counting the cultists, the encounter is designed to be hard (the cultists are the problem, see below).
The BBEG is a melee-focused enemy, and so are the minions, but it is being supported from the backlines by the cultists. The three cultist don't directly attack the players; instead, they focus on casting a spell on the BBEG that gives it +2 AC, +10 speed, and a 25% chance of spells failing to harm it, PER cultist. Also, the BBEG recovers 1d6 x the number of cultist HP at the end of each round.
The point of the fight is to force the players to deal with the cultist before engaging the BBEG, right?
My question, how does these kind of non-attacking monsters affect the encounter CR?
In a way, the cultists are just a way to represent extra HP on the monster, without the monster becoming a bullet sponge. But I'm not sure if this approach is the correct one. Maybe I am overestimating their effect, and including a weak attack in their turn would be better? I don't mind if the encounter turns deadly, as it is supposed to be an intense fight.
Anyways, any input on this would be appreciated.
A bit more info on the party: 6 lv 3-4 players, with a heavy focus on melee. No dedicated spellcaster nor healer (they do have some, but not main focus).