Damon_Tor
2019-11-02, 10:11 AM
Alter Self-
Duration:Concentration, Up to 1 hour
...
You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.
...
Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.
Pact of the Blade-
You can use your action to create a pact weapon in your empty hand.
...
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
It seems like the natural weapon created by Alter Self is a viable target to become a pact weapon. Alter Self lasts 1 hour, just long enough to be bonded as a pact weapon. If there's a quibble about this point (ie: "you don't have an hour, you have 59 minutes and 54 seconds") let's assume we're a sorcerer and we've extended the duration to 2 hours via metamagic.
But then what happens?
The duration of Alter Self expires and, I assume, the natural weapon vanishes: nothing about being the pact weapon would prevent the weapon from vanishing when the spell that created it expires. You use an action to create your pact weapon and... and what?
Duration:Concentration, Up to 1 hour
...
You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.
...
Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.
Pact of the Blade-
You can use your action to create a pact weapon in your empty hand.
...
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
It seems like the natural weapon created by Alter Self is a viable target to become a pact weapon. Alter Self lasts 1 hour, just long enough to be bonded as a pact weapon. If there's a quibble about this point (ie: "you don't have an hour, you have 59 minutes and 54 seconds") let's assume we're a sorcerer and we've extended the duration to 2 hours via metamagic.
But then what happens?
The duration of Alter Self expires and, I assume, the natural weapon vanishes: nothing about being the pact weapon would prevent the weapon from vanishing when the spell that created it expires. You use an action to create your pact weapon and... and what?