Magicspook
2019-11-04, 12:44 PM
Greetings,
For a celtic-themed campaign I am running,one of the magic items I am planning is a shield which is decorated with imagery of snakes. The snakes, of course, can come alive to aid their wielder in battle. Some of you may recognise my inspiration as being the shield worn by an evil knight during the second episode of the 'Merlin' series:
https://scifibulletin.files.wordpress.com/2012/01/merlin-1-2.jpg
I am, however, facing some difficulty with coming up for good mechanics for the shield without making it too OP. Some properties that would be really nice:
-the snakes must be able to attack (or perhaps lash out in retaliation after the player takes damage). But this shouldn't break the action economy. The intended player for this is a champion fighter (lvl 3-5), if that's important
-it would be nice if the snakes can convey some kind of status effect (such as poisoned or paralysed) but I fear this would be way OP. What do you think?
-I would like for the snakes to be destroyed by enemies, but I fail to make a good mechanic for this. Maybe each snake has a buffer of health which the player can deploy to avoid damage, but which will kill a snake? Or make the snakes attackabke entities? Of course,they regenerate after a certain amount of time.
Any suggestions are very welcome! Thank you!
For a celtic-themed campaign I am running,one of the magic items I am planning is a shield which is decorated with imagery of snakes. The snakes, of course, can come alive to aid their wielder in battle. Some of you may recognise my inspiration as being the shield worn by an evil knight during the second episode of the 'Merlin' series:
https://scifibulletin.files.wordpress.com/2012/01/merlin-1-2.jpg
I am, however, facing some difficulty with coming up for good mechanics for the shield without making it too OP. Some properties that would be really nice:
-the snakes must be able to attack (or perhaps lash out in retaliation after the player takes damage). But this shouldn't break the action economy. The intended player for this is a champion fighter (lvl 3-5), if that's important
-it would be nice if the snakes can convey some kind of status effect (such as poisoned or paralysed) but I fear this would be way OP. What do you think?
-I would like for the snakes to be destroyed by enemies, but I fail to make a good mechanic for this. Maybe each snake has a buffer of health which the player can deploy to avoid damage, but which will kill a snake? Or make the snakes attackabke entities? Of course,they regenerate after a certain amount of time.
Any suggestions are very welcome! Thank you!