J-H
2019-11-06, 02:51 PM
My Castlevania game (http://www.giantitp.com/forums/showthread.php?584059-Castlevania-dungeon-crawl-in-5th-edition-%28feedback-wanted%29) is well along, and I only have two areas left to build. I want to build Dracula in such a way that a 20th-level solo Beltmont could reasonably have a shot at beating him. (My party will be 12th level, 4-6 characters, at that time).
I'll go with Simon Belmont, as I know him best from the original NES game, Castlevania II (Simon's Quest), and Super Castlevania IV.
I'll update this post later with some more details, but my initial thoughts are:
Human - basic human for stats unless I need a feat. He's definitely not any other race.
Champion - Simon does lots of running, jumping, climbing, and swinging. Super-proficiency in Athletics reflects this well.
Stat Array - He's strong. He's tough. He wears medium armor (look at all the sprites), so he probably has decent Dex. There are no mental attacks in most of the Castlevania game, but we'll assume he's got relatively good judgement (unlike Richter), so his WIS score may be above average. He needs courage more than intelligence, and his Charisma will probably be whatever's left over. Fighter extra ASIs will help boost this.
Attacks - He hits things, a lot, including getting multipliers to use multiple secondary weapon attacks at a time. Fighter Extra Attack supports this.
Weapon use - Whip: Dex or Str; throwing axe, throwing dagger, boomerang axe, holy water; nothing out of the ordinary.
Shield - He uses a shield in CV2, and the whip in CV4 can be used as a semi-shield. And all of his weapons are one-handed. This boosts his AC and may help with some saves.
Saves - To make him better in a 5e environment, we need to find a way to boost saves. Feats may help with this.
Damage Resistance - It's possible to dip Barbarian for damage resistance or some other things, but he'll have plenty of HP, Healing Surge, etc.
Magic - None, really. With proper item use I think he can get by without it.
Right now, after writing this down - I think he is a Champion 20.
Items
He's 20th level. We already know his whip is artifact-tier and probably locked to the Belmont family. It can be used as a magic grappling hook, does bludgeoning damage, does fire damage, and bypasses vampiric DR.
Open to suggestions on other items; perhaps something that makes thrown daggers auto-magic, or a returning throwing axe? A magical armor? Something that boosts his ability to climb and jump?
I'll go with Simon Belmont, as I know him best from the original NES game, Castlevania II (Simon's Quest), and Super Castlevania IV.
I'll update this post later with some more details, but my initial thoughts are:
Human - basic human for stats unless I need a feat. He's definitely not any other race.
Champion - Simon does lots of running, jumping, climbing, and swinging. Super-proficiency in Athletics reflects this well.
Stat Array - He's strong. He's tough. He wears medium armor (look at all the sprites), so he probably has decent Dex. There are no mental attacks in most of the Castlevania game, but we'll assume he's got relatively good judgement (unlike Richter), so his WIS score may be above average. He needs courage more than intelligence, and his Charisma will probably be whatever's left over. Fighter extra ASIs will help boost this.
Attacks - He hits things, a lot, including getting multipliers to use multiple secondary weapon attacks at a time. Fighter Extra Attack supports this.
Weapon use - Whip: Dex or Str; throwing axe, throwing dagger, boomerang axe, holy water; nothing out of the ordinary.
Shield - He uses a shield in CV2, and the whip in CV4 can be used as a semi-shield. And all of his weapons are one-handed. This boosts his AC and may help with some saves.
Saves - To make him better in a 5e environment, we need to find a way to boost saves. Feats may help with this.
Damage Resistance - It's possible to dip Barbarian for damage resistance or some other things, but he'll have plenty of HP, Healing Surge, etc.
Magic - None, really. With proper item use I think he can get by without it.
Right now, after writing this down - I think he is a Champion 20.
Items
He's 20th level. We already know his whip is artifact-tier and probably locked to the Belmont family. It can be used as a magic grappling hook, does bludgeoning damage, does fire damage, and bypasses vampiric DR.
Open to suggestions on other items; perhaps something that makes thrown daggers auto-magic, or a returning throwing axe? A magical armor? Something that boosts his ability to climb and jump?