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TrashPastor110
2019-11-07, 06:48 PM
I'm making a homebrew SCP campaign, but I need help actually structuring the system itself. Due to the setting, naturally, it will need a completely different system, I'm thinking I'll do a mix of DnD and Star Wars RPG. The players will play as special MTF agents stopping breaches, recovering SCPs or stopping SCPs outside the facility, they will play as special MTF agents who are given special operations so that the players are able to encounter different SCPs. My trouble is that the SCPs cannot really be killed, just contained, so if one escapes containment all the players can really do is either slow them down or corral them. Does anyone have any ideas on how to structure the equipment and such?

Composer99
2019-11-07, 07:42 PM
What are SCP and MTF? Also, which edition of D&D are you thinking of using?

Sereg
2019-11-08, 07:02 AM
What are SCP and MTF? Also, which edition of D&D are you thinking of using?

https://tvtropes.org/pmwiki/pmwiki.php/Wiki/SCPFoundation

SCP Foundation is a website about an international organisation that captures "weird" things to study, use and protect society from. These scps as they are called each have their own heavily censored article describing them, their abilities and what the foundation does (or tries to do with them). They are usually, but not always, very dangerous and have crazy abilities.


Examples include a statue that runs around at high speed snapping necks when not looked at, a giant lizard that adapts to any attack and tries to kill everything, a star flying towards Earth and sending malicious messages, etc.

Awun
2019-11-27, 04:00 PM
If you are going for SCP, you might want to look into D20 Modern instead of DnD and Star Wars RPG. Between the Dark Matter campaign setting, Urban Arcana, and potentially the D20 Future expansion the system is just about perfect for adapting to an SCP themed game.

Aniikinis
2019-11-28, 06:45 AM
I'd recommend using Delta Green instead of DnD actually, since it functions better for how lethal and inscrutable the anomalies and monsters are. It works primarily off of the Call of Cthulhu ruleset with a few tweaks and additions.

Grod_The_Giant
2019-12-01, 04:39 PM
Agreed. I'd suggest Trail of Cthulu instead of Call-- it's structured a bit more around investigations than "whoop, saw something Not Of This EarthTM, bye-bye mind!"

5crownik007
2019-12-01, 04:59 PM
I really don't think DnD is good for this sort of game... I'd go with a generic system, like GURPS or FATE, if you want less crunch.
But to specifically answer your question about SCPs: indestructibility is not a rule for SCPs, that's why the neutralised classification exists. The foundation prefers to contain, for fear that a neutralisation attempt will make it worse.
Equipment for containing SCPs is specialised, and so are MTFs, but often gets shared between teams. Agents might also face GOI enemies(humans) which can be reliably neutralised with mundane weapons.