El'the Ellie
2019-11-08, 04:11 PM
It's been close to a month since you left the northern coast of Colombia. A month of brutally hot, sunny days where breezes were hard to come by. Saying goodbye to your failing beast shop was difficult, but necessary: managing the store was hard on top of the difficulties of breeding the animals. And besides, the people of Colombia were growing uneasy, beginning to fight for independence from Spain. Perhaps you could have stayed long enough to equip one or both sides of the conflict with war dogs, but... down that path raised many difficult questions.
No, life on the sea was simpler. Just you, Asp, and the handful of crew on the caraval that you now call home. The Sleeping Monk is a merchant ship, laden down with goods from Colombia and headed for Haiti. Your captain, Bautista Velazques, is a clever man and more concerned about his bottom line than playing fair. His plan to use the impending revolution as an excuse to upcharge your cargo is certainly shrewd.
It leaves the Sleeping Monk with little time to dally though. The wind's haven't been favorable getting to Haiti, and Captain is quick to remind his crew of the financial consequences of wasting time. Finally though, after many weeks in the open sea, you can see the shore of Haiti. And along with it, Santo Domingo: a port to rest, sell and buy wares, and whatever else you may want to do on solid ground. No one has been looking forward to this more than the Sleeping Monk's full time crew.
Your duties aboard the ship have been fairly easy until now. Mostly keeping the crew safe from sunstroke and dehydration, ensure the food you've all eaten hasn't spoiled, and your run-of-the-mill deckhand duties. But as one of the only other merchants aboard, Velazques expects you to make yourself useful when they arrive in Santo Domingo and help find buyers.
Welcome! Feel free to mention what Kaspur and Asp have been doing this near month on the ship, and possibly what things were like leaving Colombia and joining with the Sleeping Monk. Things will pick up with actual plot after.
No, life on the sea was simpler. Just you, Asp, and the handful of crew on the caraval that you now call home. The Sleeping Monk is a merchant ship, laden down with goods from Colombia and headed for Haiti. Your captain, Bautista Velazques, is a clever man and more concerned about his bottom line than playing fair. His plan to use the impending revolution as an excuse to upcharge your cargo is certainly shrewd.
It leaves the Sleeping Monk with little time to dally though. The wind's haven't been favorable getting to Haiti, and Captain is quick to remind his crew of the financial consequences of wasting time. Finally though, after many weeks in the open sea, you can see the shore of Haiti. And along with it, Santo Domingo: a port to rest, sell and buy wares, and whatever else you may want to do on solid ground. No one has been looking forward to this more than the Sleeping Monk's full time crew.
Your duties aboard the ship have been fairly easy until now. Mostly keeping the crew safe from sunstroke and dehydration, ensure the food you've all eaten hasn't spoiled, and your run-of-the-mill deckhand duties. But as one of the only other merchants aboard, Velazques expects you to make yourself useful when they arrive in Santo Domingo and help find buyers.
Welcome! Feel free to mention what Kaspur and Asp have been doing this near month on the ship, and possibly what things were like leaving Colombia and joining with the Sleeping Monk. Things will pick up with actual plot after.