Expected
2019-11-09, 11:32 AM
I find myself lacking answers and general knowledge when it comes to game mechanics and rulings. If you don't mind, I have some questions I'd like to get answers to?
1. I am confused about movement and adjacency in combat. On a square grid, does it take 5ft of movement to move diagonally, or 10? And are you within 5ft of an enemy if you are diagonally across from them? Are you able to attack diagonally?
2. If an ally is occupying a space you need to move through, does it cost extra movement or is it assumed they'll let you pass? What about enemies? Would the second example require an ability check? Do defeated creatures occupying spaces become difficult terrain?
3. What are the interactions between swimming and wearing heavy armor? Is it assumed that you behave normally in water (1/2 walking speed unless you have a swim speed, attack at disadvantage, hold breath up to 1 min + Con modifier) like unarmored or light/medium armored allies or are there extra penalties?
4. Can spells with the V requirement be cast quietly while stealthing? Am I correct that you'd need to stow your weapon to cast a spell that has the M component if you have a shield and sword but you also have the War Caster feat? How do reactions work if I don't have War Caster and both hands full but want to cast Shield/Absorb Elements? Would I need to drop or stow my sword on my turn?
1. I am confused about movement and adjacency in combat. On a square grid, does it take 5ft of movement to move diagonally, or 10? And are you within 5ft of an enemy if you are diagonally across from them? Are you able to attack diagonally?
2. If an ally is occupying a space you need to move through, does it cost extra movement or is it assumed they'll let you pass? What about enemies? Would the second example require an ability check? Do defeated creatures occupying spaces become difficult terrain?
3. What are the interactions between swimming and wearing heavy armor? Is it assumed that you behave normally in water (1/2 walking speed unless you have a swim speed, attack at disadvantage, hold breath up to 1 min + Con modifier) like unarmored or light/medium armored allies or are there extra penalties?
4. Can spells with the V requirement be cast quietly while stealthing? Am I correct that you'd need to stow your weapon to cast a spell that has the M component if you have a shield and sword but you also have the War Caster feat? How do reactions work if I don't have War Caster and both hands full but want to cast Shield/Absorb Elements? Would I need to drop or stow my sword on my turn?