MagneticKitty
2019-11-10, 10:26 PM
DM in next group is graciously allowing me a chance to use a homebrewed race that I made since I really wanted to play a bat character. He gave it a once over and said it looked fine (knowing that it's a race that can fly). Other than biases against flying races, any input about balancing it would be great! Here's the link. (https://www.gmbinder.com/share/-Lj3mToMorL45Ghortn7)
I also offered to reflavor Simmic Hybrid if we determined it would be too strong (taking glide and probably the climbing skill that it offers.)
Using that (https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0) guide, here's where I have the race currently:
some abilities are a little unique in that they have restrictions that are not going to be reproduced exactly in the guide, which is meant as a rough guide anyway. Feel free to skip this section if preferred.
12 pts) Standard stat +2 / +1
1 pt) Choice of 1 language
-2 pts) Speed 25
2 pts) Skill proficiency
13 pts) fly 25, mine is pretty restricted and is 25.. the guide has Standard Fly 30 (16 pts), so I subtracted 3 points for the restrictions and lower fly speed which I think is a fair number of points for this ability
3 pts) Darkvision 60 (echolocation is very similar to darkvision 60)
total 29 pts
As a side note, I considered making an ability that's the opposite of powerful build (half carrying capacity) as an additional balance which is not on the guide but I'd put it at a -2, especially since most groups don't track carry capacity that closely... but I don't think it needs this to be balanced. I would have called the ability "light build" or maybe "delicate build".
I also offered to reflavor Simmic Hybrid if we determined it would be too strong (taking glide and probably the climbing skill that it offers.)
Using that (https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0) guide, here's where I have the race currently:
some abilities are a little unique in that they have restrictions that are not going to be reproduced exactly in the guide, which is meant as a rough guide anyway. Feel free to skip this section if preferred.
12 pts) Standard stat +2 / +1
1 pt) Choice of 1 language
-2 pts) Speed 25
2 pts) Skill proficiency
13 pts) fly 25, mine is pretty restricted and is 25.. the guide has Standard Fly 30 (16 pts), so I subtracted 3 points for the restrictions and lower fly speed which I think is a fair number of points for this ability
3 pts) Darkvision 60 (echolocation is very similar to darkvision 60)
total 29 pts
As a side note, I considered making an ability that's the opposite of powerful build (half carrying capacity) as an additional balance which is not on the guide but I'd put it at a -2, especially since most groups don't track carry capacity that closely... but I don't think it needs this to be balanced. I would have called the ability "light build" or maybe "delicate build".