Aotrs Commander
2019-11-11, 07:08 PM
What would be the ramifications of making the Swashbuckler's Panache become a per-encounter resource, rather than the up-and-down one that it is?
(Mechanically, vanilla panache seems a bit... Reliant on luck, and while it might seem like good flavour, I'm not really convinced on that front, either, especially as it appears to hdedge the Swashbuckler into a narrow range of plausible builds.)
In this theorhetical instance, it would thus not regenerate from crits (you might keep getting panache on a kill, maybe).
One of the obvious results is it might mean the Swashbuckler is not entirely dependant on crit-heavy focus, maybe?
I'm doing a pass on the Swashbuckler and it seems generally ill-favoured from looking around and I'm looking at basically a bit of a blend between the PF Swashbuckler and pasting on some of the abilities from my version of the 3.5 Swashbuckler.
(Bonus skill tricks, for one!)
Not sure what to do with Insightful Strike (argueably the only reason fo the vanilla 3.5 Swash to exist; I might care a little less, save we actually HAVE swashbucker character so I don't want to screw hi over too much, obviously! Just adding it on top of Precise Strike might be a bit much (maybe instead of Str, though...?).
One thought I had while ruminating on this, then, was to basically take the Inspired Blade as inspiration (ha!) and make Panache be per-encounter, but based on Cha plus Int. (Might be a bit much, though...)
Or maybe keep it dynamic, but start from Cha + Int...? (With ACF for something else for Swashbucklers who don't have high Int?)
Figured it might be worth running past the forums for a sanity check.
Another option might be to do something like I did with the Paladin. I was loathe to drop the +D6 smites from Seerow's Rebalanced Paladin (that I'd basically unilaterally replace all Smites across the rules), but PF's was also good, so I split the difference. I gave Paladins basically a resource pool from which they draw both smites and lay on hands. This pool (Faith) s a per-day resource which powers the PF-Smites and Lay On Hands, but at the start of each encounter, the paladin gets a number of Fervour points equal to their current Faith and can use them to make their D6 smites. (So, in the end, you have no more numbers to track, but there is some opportunity costs involved.)
So maybe this could be used for something like the Swashbuckler? A per-encounter resource that you could use on some deeds and a per day one you could choose to burn on the some the better ones?
(Also, Stunning Stab should NOT be 19th level, one feels they put that in there to fill it out. As the guides pointed out, the Monk has been basically doing this since level 1. The fact the Swashbuckler can decide on a hit whether to use it (costly too) does not make it 18 level's worth better! I could see maybe 10th-ish, but maybe down to 7th even (might be a bit much for 3rd, but you could make an arguement...!))
I also see a few things that might make extra deeds - the Swashbuckler seems a bit light on them, and one of the complaints is that the Swadsbuckler is pretty much has nowhere really to go. I think I'd rather give the Swashbuckler a set of choices to pick from for deeds, rather than just basically a set list. (Heck, looking at the Panache feats, one can't help but feel they would be better integrated into the Swashbuckler).
What do you reckon ought to be a good number of deeds per level? Stick with three (and move something out of 3rd as a striaght class feature, maybe Swashbuckler's initative)? I'm considering whether they maybe should have Quick Draw automatically anyway.
Edit: also, what about chanign Swashbuckler's Finesse from light/one-handed piercing to simply Light and Heavy Blades (alal fighter weapon group). Because I just don't think that Picks or Morning Stars (and definitely not spiekd shields!) thematically fit with "finesse," myself, where swords do, even if they are more slashy-ones. (And the build guides often suggest slashing grace to use scimitars anyway, so why not simply remove the feat tax?)
(Mechanically, vanilla panache seems a bit... Reliant on luck, and while it might seem like good flavour, I'm not really convinced on that front, either, especially as it appears to hdedge the Swashbuckler into a narrow range of plausible builds.)
In this theorhetical instance, it would thus not regenerate from crits (you might keep getting panache on a kill, maybe).
One of the obvious results is it might mean the Swashbuckler is not entirely dependant on crit-heavy focus, maybe?
I'm doing a pass on the Swashbuckler and it seems generally ill-favoured from looking around and I'm looking at basically a bit of a blend between the PF Swashbuckler and pasting on some of the abilities from my version of the 3.5 Swashbuckler.
(Bonus skill tricks, for one!)
Not sure what to do with Insightful Strike (argueably the only reason fo the vanilla 3.5 Swash to exist; I might care a little less, save we actually HAVE swashbucker character so I don't want to screw hi over too much, obviously! Just adding it on top of Precise Strike might be a bit much (maybe instead of Str, though...?).
One thought I had while ruminating on this, then, was to basically take the Inspired Blade as inspiration (ha!) and make Panache be per-encounter, but based on Cha plus Int. (Might be a bit much, though...)
Or maybe keep it dynamic, but start from Cha + Int...? (With ACF for something else for Swashbucklers who don't have high Int?)
Figured it might be worth running past the forums for a sanity check.
Another option might be to do something like I did with the Paladin. I was loathe to drop the +D6 smites from Seerow's Rebalanced Paladin (that I'd basically unilaterally replace all Smites across the rules), but PF's was also good, so I split the difference. I gave Paladins basically a resource pool from which they draw both smites and lay on hands. This pool (Faith) s a per-day resource which powers the PF-Smites and Lay On Hands, but at the start of each encounter, the paladin gets a number of Fervour points equal to their current Faith and can use them to make their D6 smites. (So, in the end, you have no more numbers to track, but there is some opportunity costs involved.)
So maybe this could be used for something like the Swashbuckler? A per-encounter resource that you could use on some deeds and a per day one you could choose to burn on the some the better ones?
(Also, Stunning Stab should NOT be 19th level, one feels they put that in there to fill it out. As the guides pointed out, the Monk has been basically doing this since level 1. The fact the Swashbuckler can decide on a hit whether to use it (costly too) does not make it 18 level's worth better! I could see maybe 10th-ish, but maybe down to 7th even (might be a bit much for 3rd, but you could make an arguement...!))
I also see a few things that might make extra deeds - the Swashbuckler seems a bit light on them, and one of the complaints is that the Swadsbuckler is pretty much has nowhere really to go. I think I'd rather give the Swashbuckler a set of choices to pick from for deeds, rather than just basically a set list. (Heck, looking at the Panache feats, one can't help but feel they would be better integrated into the Swashbuckler).
What do you reckon ought to be a good number of deeds per level? Stick with three (and move something out of 3rd as a striaght class feature, maybe Swashbuckler's initative)? I'm considering whether they maybe should have Quick Draw automatically anyway.
Edit: also, what about chanign Swashbuckler's Finesse from light/one-handed piercing to simply Light and Heavy Blades (alal fighter weapon group). Because I just don't think that Picks or Morning Stars (and definitely not spiekd shields!) thematically fit with "finesse," myself, where swords do, even if they are more slashy-ones. (And the build guides often suggest slashing grace to use scimitars anyway, so why not simply remove the feat tax?)