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blackjack50
2019-11-14, 11:13 AM
Trying to create a character for a game. The character would need to be a quick draw good at close range and speedy. He doesn’t need to be particularly tough. Just specialist in close range first strikes. He would also need to be intelligent (for investigation checks). So what particular classes could you see being flavored as that cowboy QuickDraw bounty hunter type? They don’t have to use a gun btw. Anything that lets a quick draw situation happen.

Trandir
2019-11-14, 11:20 AM
Go Dex eldritch knight and as somatic components do finger guns.

You can wear leather armors to get the bounty hunter feel too.

Dork_Forge
2019-11-14, 11:24 AM
Trying to create a character for a game. The character would need to be a quick draw good at close range and speedy. He doesn’t need to be particularly tough. Just specialist in close range first strikes. He would also need to be intelligent (for investigation checks). So what particular classes could you see being flavored as that cowboy QuickDraw bounty hunter type? They don’t have to use a gun btw. Anything that lets a quick draw situation happen.

Would Matt Mercer's Gunslinger be open to you? It's not bad, though if not you certainly have other options:

A Gloomstalker Ranger would let you hit first, hard and multiple times with Dread Ambusher

A Swashbuckling Rogue would net you a bonus to initiative and Sneak Attack would let you hit HARD on that shot to try and drop them in one.

blackjack50
2019-11-14, 11:27 AM
Would Matt Mercer's Gunslinger be open to you? It's not bad, though if not you certainly have other options:

A Gloomstalker Ranger would let you hit first, hard and multiple times with Dread Ambusher

A Swashbuckling Rogue would net you a bonus to initiative and Sneak Attack would let you hit HARD on that shot to try and drop them in one.

Potentially it would be for gunslinger. My DM is pretty open to stuff like that (we have established that guns exist but are less common in our area).

I really thought hard about rogue. They use throwing knives right? Maybe hand crossbows too? Not as familiar because I don’t typically play rogue.

blackjack50
2019-11-14, 11:28 AM
Go Dex eldritch knight and as somatic components do finger guns.

You can wear leather armors to get the bounty hunter feel too.

Not bad. Finger guns is awesome lol.

Gignere
2019-11-14, 11:35 AM
For this I would probably recommend going Vhuman battlemaster. Start with crossbow expert + archery and use the hand crossbow. At level 4 pick up sharpshooter, and for maneuvers grab precision, trip attack, disarm, fear. Hell and if your DM is cool with it just reskin the hand crossbow to a six shooter.

By level 5 you’ll have 3 shots all doing 1d6 + dex + 10 damage. Not including BM dice.

blackjack50
2019-11-14, 11:39 AM
For this I would probably recommend going Vhuman battlemaster. Start with crossbow expert + archery and use the hand crossbow. At level 4 pick up sharpshooter, and for maneuvers grab precision, trip attack, disarm, fear. Hell and if your DM is cool with it just reskin the hand crossbow to a six shooter.

By level 5 you’ll have 3 shots all doing 1d6 + dex + 10 damage. Not including BM dice.

No Variant Human allowed :( table rule.

Dork_Forge
2019-11-14, 11:42 AM
Potentially it would be for gunslinger. My DM is pretty open to stuff like that (we have established that guns exist but are less common in our area).

I really thought hard about rogue. They use throwing knives right? Maybe hand crossbows too? Not as familiar because I don’t typically play rogue.

They can use whatever you want to as long as it's ranged or finesse. If you go the Handcrossbow route then you can pick up the crossbow expert feat to attack in melee without disadvantage and grab an extra bonus actions attack.

Gignere
2019-11-14, 11:54 AM
No Variant Human allowed :( table rule.

It’ll work with any race that gives a dex bonus you’ll just be pushing back the feats until level 4 and 6.

Damon_Tor
2019-11-14, 01:31 PM
Trying to create a character for a game. The character would need to be a quick draw good at close range and speedy. He doesn’t need to be particularly tough. Just specialist in close range first strikes. He would also need to be intelligent (for investigation checks). So what particular classes could you see being flavored as that cowboy QuickDraw bounty hunter type? They don’t have to use a gun btw. Anything that lets a quick draw situation happen.

The "Artillarist" Artificer subclass is great for a "wandslinger" archetype. They get a bonus action with an "arcane canon" that can be hand-held if you like that deals really great damage as a bonus action. Then you've got another wand in your other hand that adds +1d8 damage to any other spell you decide to cast, cantrips included. So you could absolutely be a dual-pistol type of guy. And bonus: Artificers are proficient with firearms, so if you happen upon some kind of OP black powder hardware you can go ahead and use it.

blackjack50
2019-11-14, 05:12 PM
Thank you guys. I have some stuff to review now. I shall see which stands out to me.

jaappleton
2019-11-14, 05:32 PM
I’ve been building this for quite some time, actually.

The answer is (hopefully new UA) Ranger, Gloomstalker.

You get your Wis Mod to Initiative to help you QuickDraw

You get Hunter’s Mark as kind of a ‘aimed shot’ feature, and it doesn’t even require Concentration

Hand Crossbow is your weapon just reflavor it

Gloomstalker let’s you make another attack in the opening round, so at level 5 you’re making 4 attacks if you took Crossbow Expert at lv4

After Gloomstalker 5, you take two levels of Fighter. Why?

Action Surge. The wording of Gloomstalker means it works AGAIN if you Action Surge.

So you go from 3 attacks (without bonus action) to six attacks if you Action Surge the opening round.

I’d even suggest Gloom 5 / Samurai Fighter 3 to start off with. Use Samurai’s lv3 ability to grant yourself Advantage on all six attacks.

Not bad at all if you challenge someone to a duel at high noon.

Be an Elf and take Elven Accuracy too, to roll 3 d20s per attack.

CheddarChampion
2019-11-15, 12:14 AM
Inquisitive Rogue with "Alert" and "Crossbow Master" for feats?
War Magic Wizard with blasting spells?

Klorox
2019-11-15, 07:54 AM
Reskin eldritch blast into a gun?

Just an idea if you’d like to add special moves like knockback and stuff later on.

KorvinStarmast
2019-11-15, 08:07 AM
You get your Wis Mod to Initiative to help you QuickDraw At level 7

You get Hunter’s Mark as kind of a ‘aimed shot’ feature, and it doesn’t even require Concentration The "doesn't need Concentration" ... we'll see if that gets past UA.

Hand Crossbow is your weapon just reflavor it Chult 45. :smallsmile:

Gloomstalker let’s you make another attack in the opening round, so at level 5 you’re making 4 attacks if you took Crossbow Expert at lv4 Is that with two hand crossbows?

After Gloomstalker 5, you take two levels of Fighter. Why? Action Surge. The wording of Gloomstalker means it works AGAIN if you Action Surge. Hmm, I need to go and look at that, seems interesting.

So you go from 3 attacks (without bonus action) to six attacks if you Action Surge the opening round.

jaappleton
2019-11-15, 08:38 AM
@Korvin

+Wis Mod to initiative happens at level 3, from the Dread Ambusher feature. You may be confusing it with Mercer's Gunslinger lv7, which is +Proficiency to Initiative. Gloom lv7 is proficiency in Wisdom saves.

And nope, no dual-hand crossbows necessary. Crossbow Expert ignores the loading property, and the feat grants you the bonus action attack. One hand crossbow is all you need.

Additionally, here's the wording about the free attack:
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.

You're taking the Attack action on that opening turn, right? And Action Surge grants you another Action. Its still on your turn, just another Action. Works 100%.

KorvinStarmast
2019-11-15, 11:26 AM
@Korvin
+Wis Mod to initiative happens at level 3, from the Dread Ambusher feature. You may be confusing it with Mercer's Gunslinger lv7, which is +Proficiency to Initiative. Gloom lv7 is proficiency in Wisdom saves.
I am mixing up Wis Save proficiency, oops.


And nope, no dual-hand crossbows necessary. Crossbow Expert ignores the loading property, and the feat grants you the bonus action attack. One hand crossbow is all you need. Wyatt Earp indeed.


Additionally, here's the wording about the free attack:
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.


You're taking the Attack action on that opening turn, right? And Action Surge grants you another Action. Its still on your turn, just another Action. Works 100%. I am not so sure of that, since the Action Surge does not grant you a bonus action and thus not a complete new turn, I don't think it gives you a full turn for another added attack ... that's an interesting interpretation though and I now understand what you were getting at. (Works for me ...)

Gignere
2019-11-15, 11:34 AM
I’ve been building this for quite some time, actually.

The answer is (hopefully new UA) Ranger, Gloomstalker.

You get your Wis Mod to Initiative to help you QuickDraw

You get Hunter’s Mark as kind of a ‘aimed shot’ feature, and it doesn’t even require Concentration

Hand Crossbow is your weapon just reflavor it

Gloomstalker let’s you make another attack in the opening round, so at level 5 you’re making 4 attacks if you took Crossbow Expert at lv4

After Gloomstalker 5, you take two levels of Fighter. Why?

Action Surge. The wording of Gloomstalker means it works AGAIN if you Action Surge.

So you go from 3 attacks (without bonus action) to six attacks if you Action Surge the opening round.

I’d even suggest Gloom 5 / Samurai Fighter 3 to start off with. Use Samurai’s lv3 ability to grant yourself Advantage on all six attacks.

Not bad at all if you challenge someone to a duel at high noon.

Be an Elf and take Elven Accuracy too, to roll 3 d20s per attack.

I think a straight BM is better at level 8. Even a non human would have 3 ASIs, your build only has 1. Note OP is under restrictions of no vhuman. So it’s either CBE or EA on your build not both at level 8.

Whereas a BM can have Alert, CBE, and SS or EA, CBE, and SS by level 8. I would recommend the second set of 3 feats.

I do concede once per short rest your first turn nova might be a bit stronger but your sustained DPR will be nowhere as strong as a straight BM, and this doesn’t even take into account of maneuvers.

Dork_Forge
2019-11-15, 11:41 AM
I am mixing up Wis Save proficiency, oops.

Wyatt Earp indeed.


I am not so sure of that, since the Action Surge does not grant you a bonus action and thus not a complete new turn, I don't think it gives you a full turn for another added attack ... that's an interesting interpretation though and I now understand what you were getting at. (Works for me ...)

You don't need another turn for it to trigger, getting another DA attack on action surge should be raw (I think JC may have also confirmed).