Legokeiki
2019-11-14, 08:26 PM
Made a homebrew subclass for warlocks to take a dragon as their patron.
Please critique!
Specific things I'm unsure about are
- Spell List
- Breath Weapon range/damage
- Draconic Avatar
Dragon Subclass
Patron:
The Dragon
Your patron is an ancient and powerful dragon, a mighty creature that has granted you some draconic abilities in exchange for your services. You might be expected to bring treasure and power to the dragon, or to bring the dragon's wrath upon its enemies.
Expanded Spell List
Your draconic patron has granted you the ability to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dragon Expanded Spells
Spell Level
Spells
1st
absorb elements, detect magic
2nd
dragon's breath, see invisibility
3rd
bestow curse, elemental weapon
4th
locate creature, polymorph
5th
dispel evil and good, planar binding
Breath Weapon
Starting at 1st level, your patron bestows upon you a taste of the elemental might of a dragon, allowing you to exhale energy. Choose a color of dragon when you gain this feature. The color you choose will affect features you gain in the future. Using your action, you can exhale draconic energy corresponding the color you chose.
Dragon Color
Color
Damage Type
Red/Brass/Gold
Fire
Blue/Bronze
Lightning
Black/Copper
Acid
Green
Poison
White/Silver
Cold
As an action, you can exhale energy in either a 15 foot cone or a line 5 feet wide and 20 feet long. Each creature must make a constitution saving throw against your warlock spell save DC, taking 4d6 damage of your color's type on a failed save, or half as much on a successful one. The range and damage of this ability both increase as you increase in level, according to the following table.
Breath Weapon Scaling
Level
Damage
Type
1st
4d6
15ft. cone/20ft. line
5th
6d6
30ft. cone/40ft. line
11th
8d6
45ft. cone/60ft. line
17th
10d6
60ft. cone/90ft. line
Once you use this feature, you can't use it again until you finish a short or long rest.
Frightful Presence
Starting at 6th level, you can exude the presence of a dragon to frighten your enemies. As a bonus action, you can activate your frightful presence. Creatures of your choice within 30 feet of you must make a wisdom saving throw against your warlock spell save DC, becoming frightened for 1 minute on a failed save. A target can repeat the saving throw at the end of each of their turns, ending the effect on a success. Once you use this feature, you can't use it again until you finish a short or long rest.
Draconic Soul
Starting at 10th level, you gain resistance to damage of your color's type. Additionally, once per turn when you deal damage to a creature with damage of your color's type, you can add your charisma modifier to the damage.
Draconic Avatar
Starting at 14th level, you can fully embody the might of a dragon for a short time. As an action, you can transform, taking the form of a dragon. You gain the following benefits for 1 minute, until you are incapacitated, or until you revert to your true form as an action.
You gain temporary hitpoints equal to twice your level in this class.
Your size increases by one category.
You gain a flying speed of 60 feet.
When you damage of your color's type, you ignore resistance to that damage type and treat immunity to that damage type as resistance.
You are proficient with your unarmed strikes, which deal 2d8 + your charisma modifier slashing damage. This damage is considered magical for the purpose of overcoming resistance or immunity to nonmagical damage.
Once you use this feature, you can't use it again until you finish a long rest.
Please critique!
Specific things I'm unsure about are
- Spell List
- Breath Weapon range/damage
- Draconic Avatar
Dragon Subclass
Patron:
The Dragon
Your patron is an ancient and powerful dragon, a mighty creature that has granted you some draconic abilities in exchange for your services. You might be expected to bring treasure and power to the dragon, or to bring the dragon's wrath upon its enemies.
Expanded Spell List
Your draconic patron has granted you the ability to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dragon Expanded Spells
Spell Level
Spells
1st
absorb elements, detect magic
2nd
dragon's breath, see invisibility
3rd
bestow curse, elemental weapon
4th
locate creature, polymorph
5th
dispel evil and good, planar binding
Breath Weapon
Starting at 1st level, your patron bestows upon you a taste of the elemental might of a dragon, allowing you to exhale energy. Choose a color of dragon when you gain this feature. The color you choose will affect features you gain in the future. Using your action, you can exhale draconic energy corresponding the color you chose.
Dragon Color
Color
Damage Type
Red/Brass/Gold
Fire
Blue/Bronze
Lightning
Black/Copper
Acid
Green
Poison
White/Silver
Cold
As an action, you can exhale energy in either a 15 foot cone or a line 5 feet wide and 20 feet long. Each creature must make a constitution saving throw against your warlock spell save DC, taking 4d6 damage of your color's type on a failed save, or half as much on a successful one. The range and damage of this ability both increase as you increase in level, according to the following table.
Breath Weapon Scaling
Level
Damage
Type
1st
4d6
15ft. cone/20ft. line
5th
6d6
30ft. cone/40ft. line
11th
8d6
45ft. cone/60ft. line
17th
10d6
60ft. cone/90ft. line
Once you use this feature, you can't use it again until you finish a short or long rest.
Frightful Presence
Starting at 6th level, you can exude the presence of a dragon to frighten your enemies. As a bonus action, you can activate your frightful presence. Creatures of your choice within 30 feet of you must make a wisdom saving throw against your warlock spell save DC, becoming frightened for 1 minute on a failed save. A target can repeat the saving throw at the end of each of their turns, ending the effect on a success. Once you use this feature, you can't use it again until you finish a short or long rest.
Draconic Soul
Starting at 10th level, you gain resistance to damage of your color's type. Additionally, once per turn when you deal damage to a creature with damage of your color's type, you can add your charisma modifier to the damage.
Draconic Avatar
Starting at 14th level, you can fully embody the might of a dragon for a short time. As an action, you can transform, taking the form of a dragon. You gain the following benefits for 1 minute, until you are incapacitated, or until you revert to your true form as an action.
You gain temporary hitpoints equal to twice your level in this class.
Your size increases by one category.
You gain a flying speed of 60 feet.
When you damage of your color's type, you ignore resistance to that damage type and treat immunity to that damage type as resistance.
You are proficient with your unarmed strikes, which deal 2d8 + your charisma modifier slashing damage. This damage is considered magical for the purpose of overcoming resistance or immunity to nonmagical damage.
Once you use this feature, you can't use it again until you finish a long rest.