ngilop
2019-11-15, 09:42 PM
Hey guys, I am going to be running a sci fi campaign soon and I have 1 finished to my liking and have a few more mostly done. I'd like each race to have 4 racial traits (well I guess other than humans, I can do with 3 or even 2 there) Id also like at least 2 more races, having mind blink right now but my notes I have that I want 8 choices for races, also I have Robot. (yes the Zul'culan are 'greys' and the anunnaki are of the ancient aliens sort). thought it be interesting to toss in a little 'myth sort of true'
Just here hoping to get some ideas for the races I have right now, and some suggestions for a couple more.
HUMAN
Can set 1 die roll as a natural 6 twice per session. This may not be used more than once in any given scene.
ACEPHALI (A-seph-alley)
Are 6 to 6 and a half foot tall plant beings with brown or green barrel shaped bodies. They have 3 legs arranged like a tripod and 3 long tentacles instead of arms. They have 3 eyes spaced evenly around their bodies
Have all around vision, granting them advantage when applicable.
Gain Reach with melee weapons without that weapon normally having the reach attribute. Can use reach weapons against adjacent targets.
Have 3 tentacles, which allows them to wield and hold up to 3 hands’ worth of equipment increasing the number of items they have ready. This allows them to wield 2-handed weapons or perform an action which requires 2 hands and still have 1 free, but does not afford any extra attacks or any special abilities.
Gain advantage on any attempt to resist trip or knock back attempts.
ZUL’CULAN (Zool-coo-lan)
Are small-bodied beings, typically 3 and a half to 4 feet tall, with smooth grey-colored skin, enlarged hairless heads and large black eyes. Their humerus and thighs are the same lengths as their forearms and shins. They have no hair anywhere on the body, including the face, and no noticeable outer ears or noses, but only small openings or orifices for ears and nostrils.
Start at Rank 3 (Average) in MIND, but start at Rank 1 (Incompetent) in STRENGTH.
Gain advantage on checks that involve their own racial or cultural history.
NESSU (Ness-oo)
Are blue skinned humanoids the same height, though slight smaller built, than humans with short forehead antennae.
Can Astral Travel the ability to separate their consciousness from their body, enabling travel almost anywhere. While the astral body is absent, the physical body remains in a coma and is completely defenseless. This allows the Nessu to see and hear where they are, but are unable to affect or manipulate any of their surroundings while projected.
Have a limited form of telepathy, within a middling range can detect emotions; such as rage, sadness, lust, or fear.
STRAZZEN (Strah-zen)
Are crocodilian-like humanoids who stand 7 to 8 feet tall, are thick with muscle, and are covered in tough, scaly skin, that range a gamut of colors, though brownish green is by far the most common.
Start with 5 life plus STRENGTH.
Can make a second melee attack if they do not move with their tails at Incompetent [-4] as a light melee weapon. A Strazzen can never increase their ranks in their tail, whether for quality or damage.
Can make a melee attack with their claws and teeth, treat as if this is a single medium melee weapon.
Anunnaki (An-new-nahk-ee)
Just here hoping to get some ideas for the races I have right now, and some suggestions for a couple more.
HUMAN
Can set 1 die roll as a natural 6 twice per session. This may not be used more than once in any given scene.
ACEPHALI (A-seph-alley)
Are 6 to 6 and a half foot tall plant beings with brown or green barrel shaped bodies. They have 3 legs arranged like a tripod and 3 long tentacles instead of arms. They have 3 eyes spaced evenly around their bodies
Have all around vision, granting them advantage when applicable.
Gain Reach with melee weapons without that weapon normally having the reach attribute. Can use reach weapons against adjacent targets.
Have 3 tentacles, which allows them to wield and hold up to 3 hands’ worth of equipment increasing the number of items they have ready. This allows them to wield 2-handed weapons or perform an action which requires 2 hands and still have 1 free, but does not afford any extra attacks or any special abilities.
Gain advantage on any attempt to resist trip or knock back attempts.
ZUL’CULAN (Zool-coo-lan)
Are small-bodied beings, typically 3 and a half to 4 feet tall, with smooth grey-colored skin, enlarged hairless heads and large black eyes. Their humerus and thighs are the same lengths as their forearms and shins. They have no hair anywhere on the body, including the face, and no noticeable outer ears or noses, but only small openings or orifices for ears and nostrils.
Start at Rank 3 (Average) in MIND, but start at Rank 1 (Incompetent) in STRENGTH.
Gain advantage on checks that involve their own racial or cultural history.
NESSU (Ness-oo)
Are blue skinned humanoids the same height, though slight smaller built, than humans with short forehead antennae.
Can Astral Travel the ability to separate their consciousness from their body, enabling travel almost anywhere. While the astral body is absent, the physical body remains in a coma and is completely defenseless. This allows the Nessu to see and hear where they are, but are unable to affect or manipulate any of their surroundings while projected.
Have a limited form of telepathy, within a middling range can detect emotions; such as rage, sadness, lust, or fear.
STRAZZEN (Strah-zen)
Are crocodilian-like humanoids who stand 7 to 8 feet tall, are thick with muscle, and are covered in tough, scaly skin, that range a gamut of colors, though brownish green is by far the most common.
Start with 5 life plus STRENGTH.
Can make a second melee attack if they do not move with their tails at Incompetent [-4] as a light melee weapon. A Strazzen can never increase their ranks in their tail, whether for quality or damage.
Can make a melee attack with their claws and teeth, treat as if this is a single medium melee weapon.
Anunnaki (An-new-nahk-ee)