YCombinator
2019-11-18, 10:44 PM
Hey everyone,
I'm starting Curse of Strahd and interested in any critiques anyone has for my build. The party, at the moment, is only two players. A Light Domain Cleric and my SorLock. We definitely had some trouble in the Death House, which we're still inside, during our first two sessions. The DM is obviously scaling some things due to the party size. We're likely to try to add two more players but that might not happen.
Here's what I've got so far:
Backstory: I am a deadbeat father who gave up his son to a religious cult seeking a new messiah to raise as their own. In exchange I was given otherwordly powers from my Warlock patron. No desperate to right my wrongs, I have gone back decades later to rescue him. Upon getting him out, we enter the mists of Borovia. In case it wasn't clear, the Cleric of the party is my son.
Race: Human
Background: Haunted One
Skills: Arcana, Investigation
Ability Scores:
STR 8+1 (-1)
DEX 13+1 (+2)
CON 15+1 (+3)
INT 9+1 (0)
WIS 11+1 (+1)
CHA 15+1 (+3)
Notes: Haunted one was specific to Strahd and fit well with my backstory and it's Strahd specific so it seemed like fun to try out. I know that Drow is optimal for a SorLock but for role playing reasons and the fact that the DM favored nothing too exotic since Borovia hates outsiders, we both went human. Dex is only +2 and Con +3 since I'll have medium armor.
Sorcerer Level 1
Skills: Persuasion, Deception
Origin: Shadow
Cantrips: Firebolt, Shocking Grasp, Friends, Minor Illusion
Spells: Shield, Sleep
Notes: Firebolt is great for now. I'll be moving into Eldritch Blast for most of my damage when I get it. Shocking Grasp is so key for escaping melee. I am hoping to have decent out of combat utility for the campaign. I don't know what to expect but I think it will have plenty of out of combat challenges that minor illusion and friends might come in handy for. Sleep is great early and I might swap it at higher levels. I've loved shield so far. Not taking Mage Armor since I'll have medium armor soon. Not sure how much I'll need to deceive people. Maybe insight is better? Maybe intimidation? I went Shadow for the heck of it. Darkness and dark vision is a cool combo.
Sorcerer Level 2
Spell: Magic Missile
Note: Solid for hard to hit targets.Should have gone Warlock Level 1 for this level though. I desperately needed the HP and AC.
Warlock Level 1
Otherworldly Patron: Hexblade
Cantrips: Eldritch Blast, Mage Hand
Spells: Hex, Arms of Hagar
Note: We are currently level 3 finishing up the Death House. Mage Hand was pretty arbitrary pick but it can be super strong in some situations. Eldritch Blast is the key to my build here along with Hex. Hex, sadly, is weak against a lot of undead. I don't know how many I'll face that are resistant to necrotic. It's a weakness of this build but there's no replacement. Arms of Hagar might have been best as Armor of Agathys but I'll be grabbing that one as my final Warlock spell. Hexblade is very strong for this build. I get the +PROF attack which is amazing and the medium armor + shields is key in a two character party. My ally can't take all the damage forever.
Sorcerer Level 3
Meta Magic: Quicken, Twin Spell
Spell: Suggestion
Note: Quicken is another key to the build. I'll be doing the Quickened Eldritch Blast each turn and buffing it with Agonizing Blast and Hex.Twin is very strong though I'm not sure my spell list makes great use of it. I did however opt for Suggestion here because it's twinable and also has out of combat strength. That's great because I might be burning a lot of spell slots to blast anyway.
Warlock Level 2
Invocations: Agonizing Blast, Maddening Hex
Spell: Armor of Agathys
Note: Agonizing Blast is key to the combo. Maddening Hex seemed super strong. Also Repelling blast was considered but I worried it was very situational and I'm not sure which will be stronger in Curse of Strahd. Input welcome there if you have any thoughts.
Sorcerer Level 4
Ability Score Improvement: Charisma +2
Cantrip: Create Bonfire
Spell: Mirror Image
Notes: Boosting the Charisma to 20 asap here, obviously. As for a cantrip, a figured an area of effect was useful. Very open to debate there. The bonfire might pair better with repelling blast if I had it but I don't know that I would take the time to set that up.
Sorcerer Level 5
Spell: Fireball
Note: I know I have other damage but it's hard to say what is useful for me here. Hypnotic Pattern I worry about undead being immune to charms. As for Haste, we don't have a party that can really benefit but from it. There's not much weapon damage.
Sorcerer Level 6
Spell: Hypnotic Pattern
Note: Still worried about undead just ignoring Hypnotic Pattern but not sure there are better choices.
Sorcerer Level 7
Spell: Banishment
Note: It's strong. We'll see. Thoughts?
Sorcerer Level 8
Ability Score Improvement: Charisma +2
Spell: Greater Invisibility
Note: I considered Dimension Door here too. Not really clear on what will be good for the adventure. Interested in advice from folks who know it.
Thanks for taking a look. Happy to hear critiques. Thanks. :)
I'm starting Curse of Strahd and interested in any critiques anyone has for my build. The party, at the moment, is only two players. A Light Domain Cleric and my SorLock. We definitely had some trouble in the Death House, which we're still inside, during our first two sessions. The DM is obviously scaling some things due to the party size. We're likely to try to add two more players but that might not happen.
Here's what I've got so far:
Backstory: I am a deadbeat father who gave up his son to a religious cult seeking a new messiah to raise as their own. In exchange I was given otherwordly powers from my Warlock patron. No desperate to right my wrongs, I have gone back decades later to rescue him. Upon getting him out, we enter the mists of Borovia. In case it wasn't clear, the Cleric of the party is my son.
Race: Human
Background: Haunted One
Skills: Arcana, Investigation
Ability Scores:
STR 8+1 (-1)
DEX 13+1 (+2)
CON 15+1 (+3)
INT 9+1 (0)
WIS 11+1 (+1)
CHA 15+1 (+3)
Notes: Haunted one was specific to Strahd and fit well with my backstory and it's Strahd specific so it seemed like fun to try out. I know that Drow is optimal for a SorLock but for role playing reasons and the fact that the DM favored nothing too exotic since Borovia hates outsiders, we both went human. Dex is only +2 and Con +3 since I'll have medium armor.
Sorcerer Level 1
Skills: Persuasion, Deception
Origin: Shadow
Cantrips: Firebolt, Shocking Grasp, Friends, Minor Illusion
Spells: Shield, Sleep
Notes: Firebolt is great for now. I'll be moving into Eldritch Blast for most of my damage when I get it. Shocking Grasp is so key for escaping melee. I am hoping to have decent out of combat utility for the campaign. I don't know what to expect but I think it will have plenty of out of combat challenges that minor illusion and friends might come in handy for. Sleep is great early and I might swap it at higher levels. I've loved shield so far. Not taking Mage Armor since I'll have medium armor soon. Not sure how much I'll need to deceive people. Maybe insight is better? Maybe intimidation? I went Shadow for the heck of it. Darkness and dark vision is a cool combo.
Sorcerer Level 2
Spell: Magic Missile
Note: Solid for hard to hit targets.Should have gone Warlock Level 1 for this level though. I desperately needed the HP and AC.
Warlock Level 1
Otherworldly Patron: Hexblade
Cantrips: Eldritch Blast, Mage Hand
Spells: Hex, Arms of Hagar
Note: We are currently level 3 finishing up the Death House. Mage Hand was pretty arbitrary pick but it can be super strong in some situations. Eldritch Blast is the key to my build here along with Hex. Hex, sadly, is weak against a lot of undead. I don't know how many I'll face that are resistant to necrotic. It's a weakness of this build but there's no replacement. Arms of Hagar might have been best as Armor of Agathys but I'll be grabbing that one as my final Warlock spell. Hexblade is very strong for this build. I get the +PROF attack which is amazing and the medium armor + shields is key in a two character party. My ally can't take all the damage forever.
Sorcerer Level 3
Meta Magic: Quicken, Twin Spell
Spell: Suggestion
Note: Quicken is another key to the build. I'll be doing the Quickened Eldritch Blast each turn and buffing it with Agonizing Blast and Hex.Twin is very strong though I'm not sure my spell list makes great use of it. I did however opt for Suggestion here because it's twinable and also has out of combat strength. That's great because I might be burning a lot of spell slots to blast anyway.
Warlock Level 2
Invocations: Agonizing Blast, Maddening Hex
Spell: Armor of Agathys
Note: Agonizing Blast is key to the combo. Maddening Hex seemed super strong. Also Repelling blast was considered but I worried it was very situational and I'm not sure which will be stronger in Curse of Strahd. Input welcome there if you have any thoughts.
Sorcerer Level 4
Ability Score Improvement: Charisma +2
Cantrip: Create Bonfire
Spell: Mirror Image
Notes: Boosting the Charisma to 20 asap here, obviously. As for a cantrip, a figured an area of effect was useful. Very open to debate there. The bonfire might pair better with repelling blast if I had it but I don't know that I would take the time to set that up.
Sorcerer Level 5
Spell: Fireball
Note: I know I have other damage but it's hard to say what is useful for me here. Hypnotic Pattern I worry about undead being immune to charms. As for Haste, we don't have a party that can really benefit but from it. There's not much weapon damage.
Sorcerer Level 6
Spell: Hypnotic Pattern
Note: Still worried about undead just ignoring Hypnotic Pattern but not sure there are better choices.
Sorcerer Level 7
Spell: Banishment
Note: It's strong. We'll see. Thoughts?
Sorcerer Level 8
Ability Score Improvement: Charisma +2
Spell: Greater Invisibility
Note: I considered Dimension Door here too. Not really clear on what will be good for the adventure. Interested in advice from folks who know it.
Thanks for taking a look. Happy to hear critiques. Thanks. :)