legomaster00156
2019-11-19, 06:06 PM
Alrighty, so there's a Golarion-based campaign I've wanted to do for a while, tentatively named Fractured Gods. The premise is that the PC's start as level 1, Mythic 1 characters (possibly higher level?), each of whom is a former deity or demigod. All deities (except Rovagug and possibly Asmodeus) and many (but not necessarily all) demigods have found themselves rendered mortal, their memories of the events leading up to said status unclear. All across the world, divine casters have lost their powers, and as might be expected, mortals are in a bit of a panic. The mortalized gods must find the fragments of their divinity, or otherwise accomplish appropriate Mythic deeds, to claw their way back up to divinity and uncover the who, what, when, where, and why of what happened.
I am looking for additional interesting plots or locations to throw into the campaign and turn it into, well, a full campaign, instead of snippets of unrelated material. Things I know I want to involve are spoilered below.
1. The party awakes in Absalom and is called by the now-mortal Kelinahat (She of Ebon Wings, an empyreal lord). A few months ago, a servant of Kelinahat uncovered information in a fortress in Abaddon that suggested that around this time, many divine beings would be rendered mortal. This is as much as she personally knows, but she still has loyal (if depowered) servants across Golarion who can aid with gathering intelligence - making her an excellent person through which to feed information to the players.
2. Another former god also called to the meeting is slain on the way. All that is known is that they were slain from behind with a long bladed weapon.
3. The true culprit is Achaekek, the Red Mantis. Long discontent with being merely a weapon against upstart would-be gods, he has spent centuries formulating and implementing a plan to bring down the gods. Though unable to kill a deity, once rendered mortal, they can be slain by himself or his cult, the Red Mantis Assassins. One of these beings killed the aforementioned god.
4. The Starstone Cathedral is missing. Achaekek was unable to remove the Starstone or its housing from Golarion, though, where it is bound to until Golarion's destruction (which, obviously, would release Rovagug), so instead it has merely been moved to a different location on the planet. This is a wonderful location for the party to eventually enter in order to finalize their returns to divinity.
5. All planar travel to or from the Material Plane is cut off. Summoning and calling spells are worthless. The exception is that souls can pass freely to the Boneyard and then to afterlives as appropriate. This is because Pharasma foresaw all of this, and has implemented secret "back roads" that her psychopomps can use to transport souls while she is incapacitated.
6. At least two locations I want the party to eventually travel to are Iblydos, a land teeming with Mythic power, and the body of Aroden, whose heart was cut out and used as a prime component in Achaekek's ritual to mortalize the gods.
I am looking for additional interesting plots or locations to throw into the campaign and turn it into, well, a full campaign, instead of snippets of unrelated material. Things I know I want to involve are spoilered below.
1. The party awakes in Absalom and is called by the now-mortal Kelinahat (She of Ebon Wings, an empyreal lord). A few months ago, a servant of Kelinahat uncovered information in a fortress in Abaddon that suggested that around this time, many divine beings would be rendered mortal. This is as much as she personally knows, but she still has loyal (if depowered) servants across Golarion who can aid with gathering intelligence - making her an excellent person through which to feed information to the players.
2. Another former god also called to the meeting is slain on the way. All that is known is that they were slain from behind with a long bladed weapon.
3. The true culprit is Achaekek, the Red Mantis. Long discontent with being merely a weapon against upstart would-be gods, he has spent centuries formulating and implementing a plan to bring down the gods. Though unable to kill a deity, once rendered mortal, they can be slain by himself or his cult, the Red Mantis Assassins. One of these beings killed the aforementioned god.
4. The Starstone Cathedral is missing. Achaekek was unable to remove the Starstone or its housing from Golarion, though, where it is bound to until Golarion's destruction (which, obviously, would release Rovagug), so instead it has merely been moved to a different location on the planet. This is a wonderful location for the party to eventually enter in order to finalize their returns to divinity.
5. All planar travel to or from the Material Plane is cut off. Summoning and calling spells are worthless. The exception is that souls can pass freely to the Boneyard and then to afterlives as appropriate. This is because Pharasma foresaw all of this, and has implemented secret "back roads" that her psychopomps can use to transport souls while she is incapacitated.
6. At least two locations I want the party to eventually travel to are Iblydos, a land teeming with Mythic power, and the body of Aroden, whose heart was cut out and used as a prime component in Achaekek's ritual to mortalize the gods.