D&DPrinceTandem
2019-11-20, 03:36 PM
So exactly what the title says; I have a very bad sense of how much cheese I put in character I want to play so I am how cheese this build is. So How cheese is this build:
Race Lesser Aaismar [yea yea, bad start but wait until you see how the stats are used before jumping on cheese wagon]
Class Generic Warrior 1, Swashbuckler 4 [Rest of the party is ECL 6; why this is will be explained later on]
Ability points [Point buy: 32pb]
Str: 6 points=8+6= 14/2
Dex: 6 points=8+6= 14/2
Con: 6 points=8+6= 14/2
Int: 6 points=8+6= 14/2
Wis: 4 points=8+4+2(racial)= 14/2
Cha: 4 points=8+4+2(racial)= 14/2
Feats [Specifically odd feat gain]
Flaw []: Bind Vestige [Prerequisite]
Flaw []: Bind Vestige, Improved
Lvl 1: Wild Cohort [Wolf] {If Arcane stunt works for Daring outlaw then this would be Craven}
Swashbuckler 1: Weapon finesse [Dex to melee Attacks with main Melee weapon]
Lvl 3: Daring Outlaw [Combine Swash lvls for Sneak attack]
Lvl 5: Persistent Attacker [-4d6 sneak attack to sneak attack again the next round]
Class Features
[B]Warrior
Proficiencies: Light and Medium Armor, Shields, Simple and Martial Weapons
Lvl 1 feat: Sneak attack +2d6
Swashbuckler
Proficiencies gained: No more than Warrior
Lvl 1: Weapon finesse
Lvl 2: Grace +1 [Or Arcane stunt: Blur 3/day]
Lvl 3: insightful Strike [Int to Dmg with Finesse weapon]
Lvl 4: ---
Items/Equipment/Payments [13000gp]
Ritual of Dark Flame [100gp, XP]: Gain Supernatural Ranged [10ft] touch attack: 5d6 negative Energy damage, take 2 Wisdom damage [the reason for Dahlver-Nar]
Ritual of Shadow-Walking [500gp, XP]: 100ft teleport standard action, take 2 Con Dmg and 2d4 hp dmg or stay in shadow realm stuff and take 4con+3d4hp/round
Ring of Darkhidden [2,000gp]: Treated as invisible in darkness to creatures with Darkvision
Bracers of Armor +2 [4,000gp]: +2 Armor bonus to AC
Cloak of Resistance +2 [4,000gp] +2 resistance bonus on all saving throws
Raiper +1 [2,300gp] exactly what it sounds like
Main Stick
round one
Swift action: Cast Blur [except last 1 round] or have Wild Cohort flank
Move action: Get to where there is 5 feet between target and I [out of reach of normal Medium creatures]
Standard action: Dark Flame; Ranged Touch attack: +8; Potential Dmg: 5d6 neg +[5-4]1d6 Sneak attack, Activate Persistent Attacker
Round two+
Free Action: 5ft Step [only on round 2]
Full round action: Rapier attacks; +9/+4; Potential Dmg: 2d8+8 +1d6 Sneak attack, Activate Persistent Attacker
+++++++++++++++++++++++++
Is this cheese? This is a Legitimate question, I feel if i pay some gold, being lower level then the party, and two feat slots, should be enough to off set the benefits effectively having a 1/6th the range, twice the dmg Eldritch Blast.
Race Lesser Aaismar [yea yea, bad start but wait until you see how the stats are used before jumping on cheese wagon]
Class Generic Warrior 1, Swashbuckler 4 [Rest of the party is ECL 6; why this is will be explained later on]
Ability points [Point buy: 32pb]
Str: 6 points=8+6= 14/2
Dex: 6 points=8+6= 14/2
Con: 6 points=8+6= 14/2
Int: 6 points=8+6= 14/2
Wis: 4 points=8+4+2(racial)= 14/2
Cha: 4 points=8+4+2(racial)= 14/2
Feats [Specifically odd feat gain]
Flaw []: Bind Vestige [Prerequisite]
Flaw []: Bind Vestige, Improved
Lvl 1: Wild Cohort [Wolf] {If Arcane stunt works for Daring outlaw then this would be Craven}
Swashbuckler 1: Weapon finesse [Dex to melee Attacks with main Melee weapon]
Lvl 3: Daring Outlaw [Combine Swash lvls for Sneak attack]
Lvl 5: Persistent Attacker [-4d6 sneak attack to sneak attack again the next round]
Class Features
[B]Warrior
Proficiencies: Light and Medium Armor, Shields, Simple and Martial Weapons
Lvl 1 feat: Sneak attack +2d6
Swashbuckler
Proficiencies gained: No more than Warrior
Lvl 1: Weapon finesse
Lvl 2: Grace +1 [Or Arcane stunt: Blur 3/day]
Lvl 3: insightful Strike [Int to Dmg with Finesse weapon]
Lvl 4: ---
Items/Equipment/Payments [13000gp]
Ritual of Dark Flame [100gp, XP]: Gain Supernatural Ranged [10ft] touch attack: 5d6 negative Energy damage, take 2 Wisdom damage [the reason for Dahlver-Nar]
Ritual of Shadow-Walking [500gp, XP]: 100ft teleport standard action, take 2 Con Dmg and 2d4 hp dmg or stay in shadow realm stuff and take 4con+3d4hp/round
Ring of Darkhidden [2,000gp]: Treated as invisible in darkness to creatures with Darkvision
Bracers of Armor +2 [4,000gp]: +2 Armor bonus to AC
Cloak of Resistance +2 [4,000gp] +2 resistance bonus on all saving throws
Raiper +1 [2,300gp] exactly what it sounds like
Main Stick
round one
Swift action: Cast Blur [except last 1 round] or have Wild Cohort flank
Move action: Get to where there is 5 feet between target and I [out of reach of normal Medium creatures]
Standard action: Dark Flame; Ranged Touch attack: +8; Potential Dmg: 5d6 neg +[5-4]1d6 Sneak attack, Activate Persistent Attacker
Round two+
Free Action: 5ft Step [only on round 2]
Full round action: Rapier attacks; +9/+4; Potential Dmg: 2d8+8 +1d6 Sneak attack, Activate Persistent Attacker
+++++++++++++++++++++++++
Is this cheese? This is a Legitimate question, I feel if i pay some gold, being lower level then the party, and two feat slots, should be enough to off set the benefits effectively having a 1/6th the range, twice the dmg Eldritch Blast.