danielxcutter
2019-11-20, 10:43 PM
The Cathezar is a unique fiend from the famous 3.0e module, Bastion of Broken Souls. I've honestly been interested in both her concept and her combat abilities.
Below are her 3.0e stats shamelessly taken straight from the module.
The Cathezar: Female half-demon/half-devil; CR 22; Large outsider; HD 20d8+160; hp 250; Init +10; Spd 40 ft.; AC 35, blinking 50% miss chance (touch 19, flat-footed 31); Atk +31 melee (2d8+11, 6 chain rakes), +28 melee (4d6+5, tail slam); SA Constrict (4d6+16), dancing chains, improved grab, spell-like abilities, summon fiend, unnerving gaze; SQ Baatezu and tanar’ri traits, DR 20/+5, outsider traits, SR 32, regeneration 5, +8 racial bonus on Listen and Spot checks; AL NE; SV Fort +25, Ref +27, Will +22; Str 32, Dex 30, Con 27, Int 22, Wis 20, Cha 24.
Skills and Feats: Balance +12, Bluff +27, Concentration +23, Diplomacy +11, Escape Artist +32, Hide +26, Intimidate +9, Jump +13, Knowledge (the planes) +26, Knowledge (religion) +26, Listen +33, Move Silently +30, Scry +26, Search +26, Sense Motive +25, Spellcraft +26, Spot +33, Tumble +33; Cleave, Multiattack, Multidexterity, Multiweapon Fighting, Power Attack, Weapon Focus (chain rakes).
Spell-Like Abilities: At will—animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, fireball, haste, inflict serious wounds, magic circle against good (self only), magic chain (as magic weapon for personal chains), magic circle against good, project image, polymorph self, pyrotechnics, see invisibility, shatter, telekinesis, teleport without error (self plus 50 pounds of objects only), unholy aura, and unholy blight. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).
Improved Grab (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with its tail slam attack. If she succeeds, she can constrict.
Constrict (Ex): The Cathezar deals 4d6+16 points of damage with a successful grapple check against Medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 31) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter.
Dancing Chains (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. In addition, she can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.
Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks.
Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.
Regeneration (Ex): The Cathezar takes normal damage from blessed weapons.
Summon Fiend (Sp): Once per day the Cathezar can attempt to summon one balor or one pit fiend with a 50% chance of success.
Baatezu and Tanar’ri Traits: Immune to electricity, cold, and poison; fire and acid resistance 20; can see perfectly in darkness of any kind, including that created by deeper darkness spells; can communicate telepathically with any creature within 100 ft. that has a language.
Outsider Traits: Darkvision 60 ft.; cannot be raised or resurrected (though a wish or miracle spell can restore life).
Possessions: Cloak of resistance +5, ring of blinking, crystal ball, helm of teleportation, 3 potions of cure serious wounds, blood mark (see Appendix III), bracers of exit (see Appendix III)
(The Blood Mark is a Macguffin seeker while the Bracers of Exit negate one Dimensional Anchor per day.)
Pretty damn impressive to be honest. I know Teleport Without Error was changed into Greater Teleport, and I dunno what Multidexterity does, but aside from that... is there anything else to convert, aside from her attack routine and skills? She seems like for a quite dangerous foe for even quite high leveled PCs, if I'm to be honest, but what do you guys think?
Below are her 3.0e stats shamelessly taken straight from the module.
The Cathezar: Female half-demon/half-devil; CR 22; Large outsider; HD 20d8+160; hp 250; Init +10; Spd 40 ft.; AC 35, blinking 50% miss chance (touch 19, flat-footed 31); Atk +31 melee (2d8+11, 6 chain rakes), +28 melee (4d6+5, tail slam); SA Constrict (4d6+16), dancing chains, improved grab, spell-like abilities, summon fiend, unnerving gaze; SQ Baatezu and tanar’ri traits, DR 20/+5, outsider traits, SR 32, regeneration 5, +8 racial bonus on Listen and Spot checks; AL NE; SV Fort +25, Ref +27, Will +22; Str 32, Dex 30, Con 27, Int 22, Wis 20, Cha 24.
Skills and Feats: Balance +12, Bluff +27, Concentration +23, Diplomacy +11, Escape Artist +32, Hide +26, Intimidate +9, Jump +13, Knowledge (the planes) +26, Knowledge (religion) +26, Listen +33, Move Silently +30, Scry +26, Search +26, Sense Motive +25, Spellcraft +26, Spot +33, Tumble +33; Cleave, Multiattack, Multidexterity, Multiweapon Fighting, Power Attack, Weapon Focus (chain rakes).
Spell-Like Abilities: At will—animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, fireball, haste, inflict serious wounds, magic circle against good (self only), magic chain (as magic weapon for personal chains), magic circle against good, project image, polymorph self, pyrotechnics, see invisibility, shatter, telekinesis, teleport without error (self plus 50 pounds of objects only), unholy aura, and unholy blight. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).
Improved Grab (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with its tail slam attack. If she succeeds, she can constrict.
Constrict (Ex): The Cathezar deals 4d6+16 points of damage with a successful grapple check against Medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 31) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter.
Dancing Chains (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. In addition, she can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.
Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks.
Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.
Regeneration (Ex): The Cathezar takes normal damage from blessed weapons.
Summon Fiend (Sp): Once per day the Cathezar can attempt to summon one balor or one pit fiend with a 50% chance of success.
Baatezu and Tanar’ri Traits: Immune to electricity, cold, and poison; fire and acid resistance 20; can see perfectly in darkness of any kind, including that created by deeper darkness spells; can communicate telepathically with any creature within 100 ft. that has a language.
Outsider Traits: Darkvision 60 ft.; cannot be raised or resurrected (though a wish or miracle spell can restore life).
Possessions: Cloak of resistance +5, ring of blinking, crystal ball, helm of teleportation, 3 potions of cure serious wounds, blood mark (see Appendix III), bracers of exit (see Appendix III)
(The Blood Mark is a Macguffin seeker while the Bracers of Exit negate one Dimensional Anchor per day.)
Pretty damn impressive to be honest. I know Teleport Without Error was changed into Greater Teleport, and I dunno what Multidexterity does, but aside from that... is there anything else to convert, aside from her attack routine and skills? She seems like for a quite dangerous foe for even quite high leveled PCs, if I'm to be honest, but what do you guys think?