Rfkannen
2019-11-21, 04:15 PM
Just skimmed the group patrons mechanic, it seems like a lot of fun!
Some patrons deffinitly look more interesting than others. I'm already running a campaign where the players work for a university and I'm deffinitly implementing this, the research rules are very fun.
On the other hand the religious order rules seem particularly interesting, it bassically gives everyone a suped up version of the acolyte backround which is fun, it means everyone picks a backround fir what they did BEFORE now.
The immortal patron rule seems kind of anaemic.
I like the idea if letting players start them too, though I think getting a skill from starting a church I might not allow. All thr other benifits I would though.
What are your thoughts?
Some patrons deffinitly look more interesting than others. I'm already running a campaign where the players work for a university and I'm deffinitly implementing this, the research rules are very fun.
On the other hand the religious order rules seem particularly interesting, it bassically gives everyone a suped up version of the acolyte backround which is fun, it means everyone picks a backround fir what they did BEFORE now.
The immortal patron rule seems kind of anaemic.
I like the idea if letting players start them too, though I think getting a skill from starting a church I might not allow. All thr other benifits I would though.
What are your thoughts?