JNAProductions
2019-11-22, 11:12 AM
Aberrant Bloodline
Trait Gained
Level
Minor
Intermediate
Major
1st
—
—
Bluff +2
2nd
—
Bluff +2
Fortification 25%
3rd
—
—
Constitution +1
4th
Bluff +2
Fortification 25%
Fast Healing 1 (Su)
5th
—
—
Aberrant Affinity +2
6th
—
Constitution +1
DR 1/-
7th
—
—
Escape Artist +2
8th
Fortification 25%
Fast Healing 1
Fortification 50%
9th
—
—
Charisma +1
10th
—
Aberrant Affinity +2
Fast Healing 1 (Ex)
11th
—
—
Aberrant Affinity +4
12th
Constitution +1
DR 1/-
DR 3/-
13th
—
—
Climb +2
14th
—
Escape Artist +2
Total Fortification
15th
—
—
Intelligence +1
16th
Fast Healing 1
Fortification 50%
Regeneration [Any One Material, Energy or Alignment] (Su)
17th
—
—
Aberrant Affinity +6
18th
—
Charisma +1
DR 5/-
19th
—
—
Intimidate +2
20th
Aberrant Affinity +2
Fast Healing 1 (Ex)
Regeneration [Any One Material, Energy or Alignment] (Ex)
Regeneration is bypassed by the material, energy, OR the alignment. You do not pick one, you pick one of each and it can be bypassed as appropriate. For instance, it could be Regeneration [Adamantine, Fire or Lawful] and be bypassed by a mundane adamantine sword, or by an Axiomatic Warhammer, or by the extra damage of a Fiery weapon.
In addition, the material must be Adamantine, Cold Iron, Silver, or Wood without special DM permission. No Obdurium or any other only in one sourcebook material.
Bloodlines on the SRD (http://www.d20srd.org/srd/variant/races/bloodlines.htm), for reference.
Trait Gained
Level
Minor
Intermediate
Major
1st
—
—
Bluff +2
2nd
—
Bluff +2
Fortification 25%
3rd
—
—
Constitution +1
4th
Bluff +2
Fortification 25%
Fast Healing 1 (Su)
5th
—
—
Aberrant Affinity +2
6th
—
Constitution +1
DR 1/-
7th
—
—
Escape Artist +2
8th
Fortification 25%
Fast Healing 1
Fortification 50%
9th
—
—
Charisma +1
10th
—
Aberrant Affinity +2
Fast Healing 1 (Ex)
11th
—
—
Aberrant Affinity +4
12th
Constitution +1
DR 1/-
DR 3/-
13th
—
—
Climb +2
14th
—
Escape Artist +2
Total Fortification
15th
—
—
Intelligence +1
16th
Fast Healing 1
Fortification 50%
Regeneration [Any One Material, Energy or Alignment] (Su)
17th
—
—
Aberrant Affinity +6
18th
—
Charisma +1
DR 5/-
19th
—
—
Intimidate +2
20th
Aberrant Affinity +2
Fast Healing 1 (Ex)
Regeneration [Any One Material, Energy or Alignment] (Ex)
Regeneration is bypassed by the material, energy, OR the alignment. You do not pick one, you pick one of each and it can be bypassed as appropriate. For instance, it could be Regeneration [Adamantine, Fire or Lawful] and be bypassed by a mundane adamantine sword, or by an Axiomatic Warhammer, or by the extra damage of a Fiery weapon.
In addition, the material must be Adamantine, Cold Iron, Silver, or Wood without special DM permission. No Obdurium or any other only in one sourcebook material.
Bloodlines on the SRD (http://www.d20srd.org/srd/variant/races/bloodlines.htm), for reference.