Trandir
2019-11-25, 09:58 AM
Oozefolk
Ability Scores: Con +1; Choose 2 from any or Choose 1 twice from any except Con
Size: Medium
Speed: 30 feet
Sturdy Design
Oozefolk are designed to be able to sustain major damage, this way they could be deployed in highly hostile enviroments.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mostly Amorphous
Oozefolk have some similarities with the mindless oozes, but unlike them their bodies are much more solid ans less flexible.
Oozefolk can move through a space as narrow as 6 inch wide without squeezing. Any object worn or carried that would not fit is left behind.
Shape Control.
Oozefolk have control over their body in ways that most creatures do not. This control allows them to take various forms. Oozefolk can alter your form in any way, but tgey will always remain a medium creature. Minor changes do not require any particular effort and can be done as a Bonus Action. While more complex modifications, like growing extra limbs or becoming completely liquid, are made as an Action and can't be maintained for more than a minute. Once you have used this trait in that way you can't use it again until you finish a long rest.
Ooze Nature
Oozefolk have some traits particularly useful to oozes.
Your type is ooze rather than humanoid. Your body composition allows you to eat almost anything that can provide nutrients by dissolving it into your body. You have advantage on saving throws against poison, and you have resistance against poison damage
Edit: this is the updated version as the DM allows to play. (Probably now it's a bit on the strong side)
Ability Scores: Con +1; Choose 2 from any or Choose 1 twice from any except Con
Size: Medium
Speed: 30 feet
Sturdy Design
Oozefolk are designed to be able to sustain major damage, this way they could be deployed in highly hostile enviroments.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mostly Amorphous
Oozefolk have some similarities with the mindless oozes, but unlike them their bodies are much more solid ans less flexible.
Oozefolk can move through a space as narrow as 6 inch wide without squeezing. Any object worn or carried that would not fit is left behind.
Shape Control.
Oozefolk have control over their body in ways that most creatures do not. This control allows them to take various forms. Oozefolk can alter your form in any way, but tgey will always remain a medium creature. Minor changes do not require any particular effort and can be done as a Bonus Action. While more complex modifications, like growing extra limbs or becoming completely liquid, are made as an Action and can't be maintained for more than a minute. Once you have used this trait in that way you can't use it again until you finish a long rest.
Ooze Nature
Oozefolk have some traits particularly useful to oozes.
Your type is ooze rather than humanoid. Your body composition allows you to eat almost anything that can provide nutrients by dissolving it into your body. You have advantage on saving throws against poison, and you have resistance against poison damage
Edit: this is the updated version as the DM allows to play. (Probably now it's a bit on the strong side)