Sparky McDibben
2019-11-25, 07:53 PM
Hey Playgrounders,
I need some help with setting up a campaign. It will be an urban adventure, highlighting the themes of Law vs Chaos and Hope vs Despair. I run for one player, who will be using a Wild Magic Sorcerer (tiefling), in a Ravnica-inspired setting. She wants to be a cop, which means using the Azorius Senate as her faction.
What I need from y'all: Chime in on anything in particular. If there's something I should watch, listen to, etc., tell me. If you've got a great plotline that worked in your campaign, help me out. Even if you just have a cool NPC, let me know. I have a list of specific problems down below, but I love how creative this community is, so don't feel limited by what I'm asking for.
Here's what I have so far:
Inspiration List: Dredd, Tango and Cash, Lethal Weapon (the original, dammit)
Plotting:
A Plot: An orc horde from far away is bearing down on the city, but won't arrive for months. They are actually tools of Tyranthraxus, the Flamed One, who is using quori to manipulate the orcs into following it. Tyranthraxus has possessed a dragon. It wants to breed Inspired to help the rest of the evil quori escape into the Prime Material, which can most easily happen at this city.
B Plot: A group of star spawn have entered the sewers from a gate to the Far Realm below the city, and are hard at work destabilizing it for Tyranthraxus' arrival
C Plots: Unifying the city against the orc horde (which means either crushing or unifying the gangs under her banner), a despairing cop becoming an Inspired and betraying her, a wizard needing a rare spell and sending her to get it (this spell is the Invoked Devastation from Greyhawk)
Filler: Bounty Hunting
Pacing:
Tier 1: A sandbox urban crawl dealing with gangs that slowly reveals infiltration by aberrations and the advancing orc horde. This tier ends with an omen of doom - a glyph writ large in multi-hued fire spreads across the night sky, weakening conjuration spells and slowly strangling all forms of extraplanar contact as the Flamed One tightens its grip.
Tier 2: As the gangs continue to fight, star spawn appear in numbers, popping up and destroying parts of the city, sowing terror and making a stable defense impossible. This Tier ends with the betrayal by the Inspired cop as the fire glyph intensifies.
Tier 3: As she investigates the star spawn, hopefully closing the gate to the Far Realm, she encounters quori who try to turn or possess her. She must also unify the city, prepare for the orc horde's siege, and hopefully does some scouting to reveal the true power behind the advancing orc horde. This tier ends with her sealing the gate, and either becoming Prince or not, as the fire glyph reaches its final form.
Tier 4: As the orc horde arrives outside her gates, the last few levels deal with handling wave-style attacks from insane orcs, madness spreading inside the city, and betrayals by quori-Inspired sleeper agents. Hopefully, this tier ends with her defeating Tyranthraxus and annihilating it, because otherwise the gods decide they cannot allow this Elder Evil a foothold, and send a meteor smashing into the city, causing a nuclear winter and really setting my setting back about 1,000 years.
Problems:
I have four level 20 ex PCs running around this city (an evoker wizard, an arcana cleric, a thief rogue, and an open hand monk). How do I take them out of the equation? Yes, I could kill them, but one of them is my player's ex-PC, and the mother of her current character (for this game we're discussing), so I would prefer to save that until absolutely necessary.
I need characters. I've got a list of stock characters: the commander, the scrounger, the adorable intern, the dirty cop, the dispatcher, gang leaders, the helpful citizen, and the snitch. What am I missing?
I see the struggle to control the city as a mirror image for how she's struggling to control her powers. Does anyone have any good systems, mechanics, or storytelling beats I can hit for that?
I need a good foil to my player's character; her nemesis, someone (preferably unrelated to the aberrant threat) who can challenge her in unexpected or creative ways.
What is a good, subtle way to play up the difference between law and morality in D&D? I've explored some of this before, but I always seem to come across ham-handed.
Thanks in advance!!!
I need some help with setting up a campaign. It will be an urban adventure, highlighting the themes of Law vs Chaos and Hope vs Despair. I run for one player, who will be using a Wild Magic Sorcerer (tiefling), in a Ravnica-inspired setting. She wants to be a cop, which means using the Azorius Senate as her faction.
What I need from y'all: Chime in on anything in particular. If there's something I should watch, listen to, etc., tell me. If you've got a great plotline that worked in your campaign, help me out. Even if you just have a cool NPC, let me know. I have a list of specific problems down below, but I love how creative this community is, so don't feel limited by what I'm asking for.
Here's what I have so far:
Inspiration List: Dredd, Tango and Cash, Lethal Weapon (the original, dammit)
Plotting:
A Plot: An orc horde from far away is bearing down on the city, but won't arrive for months. They are actually tools of Tyranthraxus, the Flamed One, who is using quori to manipulate the orcs into following it. Tyranthraxus has possessed a dragon. It wants to breed Inspired to help the rest of the evil quori escape into the Prime Material, which can most easily happen at this city.
B Plot: A group of star spawn have entered the sewers from a gate to the Far Realm below the city, and are hard at work destabilizing it for Tyranthraxus' arrival
C Plots: Unifying the city against the orc horde (which means either crushing or unifying the gangs under her banner), a despairing cop becoming an Inspired and betraying her, a wizard needing a rare spell and sending her to get it (this spell is the Invoked Devastation from Greyhawk)
Filler: Bounty Hunting
Pacing:
Tier 1: A sandbox urban crawl dealing with gangs that slowly reveals infiltration by aberrations and the advancing orc horde. This tier ends with an omen of doom - a glyph writ large in multi-hued fire spreads across the night sky, weakening conjuration spells and slowly strangling all forms of extraplanar contact as the Flamed One tightens its grip.
Tier 2: As the gangs continue to fight, star spawn appear in numbers, popping up and destroying parts of the city, sowing terror and making a stable defense impossible. This Tier ends with the betrayal by the Inspired cop as the fire glyph intensifies.
Tier 3: As she investigates the star spawn, hopefully closing the gate to the Far Realm, she encounters quori who try to turn or possess her. She must also unify the city, prepare for the orc horde's siege, and hopefully does some scouting to reveal the true power behind the advancing orc horde. This tier ends with her sealing the gate, and either becoming Prince or not, as the fire glyph reaches its final form.
Tier 4: As the orc horde arrives outside her gates, the last few levels deal with handling wave-style attacks from insane orcs, madness spreading inside the city, and betrayals by quori-Inspired sleeper agents. Hopefully, this tier ends with her defeating Tyranthraxus and annihilating it, because otherwise the gods decide they cannot allow this Elder Evil a foothold, and send a meteor smashing into the city, causing a nuclear winter and really setting my setting back about 1,000 years.
Problems:
I have four level 20 ex PCs running around this city (an evoker wizard, an arcana cleric, a thief rogue, and an open hand monk). How do I take them out of the equation? Yes, I could kill them, but one of them is my player's ex-PC, and the mother of her current character (for this game we're discussing), so I would prefer to save that until absolutely necessary.
I need characters. I've got a list of stock characters: the commander, the scrounger, the adorable intern, the dirty cop, the dispatcher, gang leaders, the helpful citizen, and the snitch. What am I missing?
I see the struggle to control the city as a mirror image for how she's struggling to control her powers. Does anyone have any good systems, mechanics, or storytelling beats I can hit for that?
I need a good foil to my player's character; her nemesis, someone (preferably unrelated to the aberrant threat) who can challenge her in unexpected or creative ways.
What is a good, subtle way to play up the difference between law and morality in D&D? I've explored some of this before, but I always seem to come across ham-handed.
Thanks in advance!!!