Ogrillian
2019-11-26, 09:07 AM
I made this subclass a while ago and have had a lot of fun and playing it, wanted to have a monk scout with focus on getting clear with minimal combat (basically running away like shaggy and scooby) since our sole rogue is an assassin and we had walked into WAY to many ambushes. I have enjoyed a lot of work to level 12. However a recent new addition to the table argues that it’s broken and way to overpowered, could I get some feedback
Monk- Mind’s Eye Scout
• Level 3 Enhanced Perception You may use a number of reactions equal to your Proficiency modifier per round . Minimum of 2.
Note: Multi classing before Monk level 17 gives you only two reactions per round
• Level 3. Evasive Maneuvers: You may spend a Reaction to use Disengage
• Level 6 Fight or Flight - When targeted by a weapon attack you may spend a reaction to use Dash or use a modified Deflect Missile automatically throwing back the weapon(R) or making an Unarmed strike(M) back to the attacker even if the damage is not reduced to zero. may use a number of times equal to your Dexterity modifier per short or long rest.
• Level 11. Heaven’s Eye
As an Action you may spend 2Ki Points to gather and focus Ki into your Mind’s Eye and release it to study the environment, granting True Sight with a 30ft radius for 1 minute, also while active you have the Alert and Mobile Feats plus gain Expertise in Stealth checks. May use twice per Long Rest, if used consecutively you gain 2 levels of exhaustion directly after effect ends.
• Level 17. Rapid Flurry
If your Attack or Extra Attack hits you may spend a reaction and a Ki point to land a Flurry of Blows against the same Target.
Monk- Mind’s Eye Scout
• Level 3 Enhanced Perception You may use a number of reactions equal to your Proficiency modifier per round . Minimum of 2.
Note: Multi classing before Monk level 17 gives you only two reactions per round
• Level 3. Evasive Maneuvers: You may spend a Reaction to use Disengage
• Level 6 Fight or Flight - When targeted by a weapon attack you may spend a reaction to use Dash or use a modified Deflect Missile automatically throwing back the weapon(R) or making an Unarmed strike(M) back to the attacker even if the damage is not reduced to zero. may use a number of times equal to your Dexterity modifier per short or long rest.
• Level 11. Heaven’s Eye
As an Action you may spend 2Ki Points to gather and focus Ki into your Mind’s Eye and release it to study the environment, granting True Sight with a 30ft radius for 1 minute, also while active you have the Alert and Mobile Feats plus gain Expertise in Stealth checks. May use twice per Long Rest, if used consecutively you gain 2 levels of exhaustion directly after effect ends.
• Level 17. Rapid Flurry
If your Attack or Extra Attack hits you may spend a reaction and a Ki point to land a Flurry of Blows against the same Target.