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sleepyhead
2019-11-26, 11:42 AM
I like making familiars so any suggestions would be cool. Can be find familiar or pact of the chain.
Some older ones I've made. (http://www.giantitp.com/forums/showthread.php?580839-Unfamiliar-Familiars#post23703034)

nickl_2000
2019-11-27, 08:28 AM
Just some that could be fun

Beasts:
Parrot
Skunk
Sloth
Pygmy Goat
Otter
Raccoon
Hedgehog/Porcupine

sleepyhead
2019-11-27, 06:13 PM
Just some that could be fun

Beasts:
Parrot
Skunk
Sloth
Pygmy Goat
Otter
Raccoon
Hedgehog/Porcupine


Parrot
Tiny beast, NN
Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft. flying 30 ft.
2 STR
14 DEX
8 CON
2 INT
12 WIS
14 CHA

Senses passive Perception 11
Skills Perception +3, Persuasion +3
Challenge 0 (10 XP)
Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beck. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.

Shunk
Tiny beast, NN
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
4 STR
12 DEX
10 CON
2 INT
12 WIS
4 CHA

Senses passive Perception 11
Skills Perception +3
Challenge 0 (10 XP)
Spray. The skunk shoots a foul smelling liquid from their body, creatures in a 15 ft. have to make a dexterity saving throw of 11 if they fail they have disadvantage on attack rolls for one round and have emit an extra stinky odor for 1d10 + 10 days or washed off with strong soap, creatures trying to track them or find them have advantage. On success the creature is not effected.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


Sloth
Tiny beast, NN
Armor Class 7
Hit Points 4 (1d4+1)
Speed 5 ft.
4 STR
6 DEX
12 CON
2 INT
12 WIS
2 CHA

Senses passive Perception 11
Skills Perception +3
Challenge 0 (10 XP)
Actions
Claw. Melee Weapon Attack: -3 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.

Pygmy Goat
Small beast, NN
Armor Class 12
Hit Points 4 (1d4+1)
Speed 20 ft.
8 STR
10 DEX
10 CON
2 INT
12 WIS
6 CHA

Senses passive Perception 11
Skills Perception +3
Challenge 0 (10 XP)
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1 (1d1) bludgeoning damage. If the target is a creature, it must succeed on a DC 6 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d1) bludgeoning damage.

Note: this is just a weaker version of the normal goat which already at a cr of 0

Otter
Small beast, NN
Armor Class 12
Hit Points 1 (1d4-1)
Speed 30 ft. swimming 30 ft.
2 STR
14 DEX
8 CON
2 INT
12 WIS
14 CHA

Senses passive Perception 11
Skills Perception +3, Persuasion +3
Challenge 0 (10 XP)
Pack Tactics. The Otter has advantage on an attack roll against a creature if at least one of the otter's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

nickl_2000
2019-11-27, 08:26 PM
Flying on the otter :)

I really like the skunk though

sleepyhead
2019-11-27, 08:57 PM
Flying on the otter :)


Oh yeah you know it.


Had to step away for a bit, still working on them.

ezekielraiden
2019-11-27, 09:00 PM
Hmm, let's see.

Beast:
Hummingbird
Hoatzin
Giant ant
Toy dog [Perhaps Corgi?]
Giant miniature space hamster

Monstrosity:
Amphisbaena
Toy manticore
Debeaked headcrab
Mini-pudding

Plant:
Morbol
Flying moss
Ambulatory lichen
Wizard's cap [mushroom]
Walking snapdragon

Chain pact:
Silvanshee agathion
Vulpinal guardinal
Phoenix hatchling