Palinux
2019-11-29, 09:56 AM
Hi all
Long time lurker here, not posting so often, but now is the time where I need some imput and ideas.
Im starting a new character in this long time campaign where we are now lvl 9. I will be playing a human cleric of a Sun/Healing God, equivalent to Pelor (So access to Sun Domain). I have starting wealth of 36.000 gp and no item can cost more the 8.000 gp.
I will try and summon monsters and buff the party mainly. I won't be going after DMM Persist, which everyone else is recommending. I want to try something different, and I think there is more benefit in buffing the whole party instead of buffing my own 1/2 attacks.
My Character will have a strong association with light and will have quite a bit of hatred against undead, hence the Lightbringer ACF.
Im thinking of the following:
Stats (28 point buy):
Str: 12
Dex: 12
Con: 14
Int: 12
Wis: 14 (+1, lvl 4, +1 lvl 8) -> 16
Cha: 12
1:1 Cloistered Cleric, Knowledge Domain, Sun Domain, ACF Lightbringer (Destroy Undead), Feat: Extra Turning, Bonus Devotion Feat (By trading a Domain): Protection Devotion, Bonus Feat: Divine Spell Power
2:2 Cloistered Cleric,
3:3 Cloistered Cleric, Knowledge Devotion
4: 4 Cloistered Cleric
5: 5 Cloistered Cleric
6: 6 Cloistered Cleric, Feat: Quicken Spell
7: 1 Servant of Pelor
8: 2 Servant of Pelor
9: 1 Sacred Excorcist, Feat: DMM (Quicken), Giving me Turn Undead again.
I will focus my skills on the following:
Balance (5 ranks), Concentration, Diplomacy, Heal (just few ranks for fluff), Knowledge (Those who work with the Devotion Feat), Listen, Search, Sense Motive, Spellcraft, Spot, Use Magic Device
Items will be something like:
MWK Full Plate, Shield, MWK Warhammer
Ephod of Authority (+1 turning level) 800 gp
Reliquary Holy Symbol (+2 turn attemps) 1000 gp
Circlet of Persuation (+3 to Cha-checks (turning), head) 4500 gp
Periapt of Wisdom +2 (neck) 4000 gp
Cloak of Charisma +2 (shoulders) 4000 gp
Lesser for of extend 3000gp
Handy Haversack 2000 gp
Leaving me around 15.000 gp for more stuff - Do you have indeas?
Thinking of these spells (+ Cure & Domain spells):
0. Light, Mending, Guidance, Read Magic, Detect Magic
1. Resurgence, Lesser Vigor, Sanctuary, Comprehend Languages
2. Spiritual Weapon, Substitute Domain, Silence, Bull's Strength, Align Weapon, Light of Faith
3. Anyspell, Mass Lesser Vigor, Summon Monster III, Magic Vestment, Light of Wisdom
4. Greater Resistance, Divine Power, Recitation, Summon Monster IV, Magic Weapon Greater, AirWalk, Divine Power
5. Triad spell, Righteous Wrath Of The Faithful, Righteous Might, Summon Monster V
I have some questions about the following spells:
2nd lvl: Light of Faith spell
3rd lvl: Light of Wisdom spell
4th lvl: Light of Purity
When cast, they have to be used within the duration right? They don't stick "forever until discharged", right? So I would probably have to quicken cast them, before I try to Turn?
For summon spells, I will focus on the following monsters:
I: Dog
II: Celestial Riding Dog
III: Celestial Dire Badger
IV: Celestial Lion
V: Hound Archon
I think these are the best options for summons?
This should give me plenty of skills and spells. Two pools of Turn+Destroy Undead to fuel Quicken DMM and Protection Devotion. Each pool will be 3+3 Cha+4 Feat+2 item = 12, giving me 24 turn attempts to fuel 4 Quicken spells and 1 extra use of protection devotion, while still having 1 use for Divine Spell Power or the possibility of mixing it all up.
So will my Turning be good enough? With only 4 Turning levels (1Sacred Ex + 2ServantofPelor + item) and an mediocore check of (3 CHA + 3 item + 2 knowledge) I should only count on turning undead of 4-5 max HD and the Turning damage will only be 2d6+3+3 = average og 13 HD affected. Normal turning should only be used with the Greater Turning granted by Sun Domain and improved by Servant of Pelor PrC, so that undeads will be destroyed.
Destroy Undead will be 6d6 damage and Will DC 19 for half, unless I can boost it with Light of Faith.
Given my build, will the feat Divine Spell Power be of enough use?
What else could I spend my GP on and did I miss some great spells?
I look forward to some input:smallsmile:
Long time lurker here, not posting so often, but now is the time where I need some imput and ideas.
Im starting a new character in this long time campaign where we are now lvl 9. I will be playing a human cleric of a Sun/Healing God, equivalent to Pelor (So access to Sun Domain). I have starting wealth of 36.000 gp and no item can cost more the 8.000 gp.
I will try and summon monsters and buff the party mainly. I won't be going after DMM Persist, which everyone else is recommending. I want to try something different, and I think there is more benefit in buffing the whole party instead of buffing my own 1/2 attacks.
My Character will have a strong association with light and will have quite a bit of hatred against undead, hence the Lightbringer ACF.
Im thinking of the following:
Stats (28 point buy):
Str: 12
Dex: 12
Con: 14
Int: 12
Wis: 14 (+1, lvl 4, +1 lvl 8) -> 16
Cha: 12
1:1 Cloistered Cleric, Knowledge Domain, Sun Domain, ACF Lightbringer (Destroy Undead), Feat: Extra Turning, Bonus Devotion Feat (By trading a Domain): Protection Devotion, Bonus Feat: Divine Spell Power
2:2 Cloistered Cleric,
3:3 Cloistered Cleric, Knowledge Devotion
4: 4 Cloistered Cleric
5: 5 Cloistered Cleric
6: 6 Cloistered Cleric, Feat: Quicken Spell
7: 1 Servant of Pelor
8: 2 Servant of Pelor
9: 1 Sacred Excorcist, Feat: DMM (Quicken), Giving me Turn Undead again.
I will focus my skills on the following:
Balance (5 ranks), Concentration, Diplomacy, Heal (just few ranks for fluff), Knowledge (Those who work with the Devotion Feat), Listen, Search, Sense Motive, Spellcraft, Spot, Use Magic Device
Items will be something like:
MWK Full Plate, Shield, MWK Warhammer
Ephod of Authority (+1 turning level) 800 gp
Reliquary Holy Symbol (+2 turn attemps) 1000 gp
Circlet of Persuation (+3 to Cha-checks (turning), head) 4500 gp
Periapt of Wisdom +2 (neck) 4000 gp
Cloak of Charisma +2 (shoulders) 4000 gp
Lesser for of extend 3000gp
Handy Haversack 2000 gp
Leaving me around 15.000 gp for more stuff - Do you have indeas?
Thinking of these spells (+ Cure & Domain spells):
0. Light, Mending, Guidance, Read Magic, Detect Magic
1. Resurgence, Lesser Vigor, Sanctuary, Comprehend Languages
2. Spiritual Weapon, Substitute Domain, Silence, Bull's Strength, Align Weapon, Light of Faith
3. Anyspell, Mass Lesser Vigor, Summon Monster III, Magic Vestment, Light of Wisdom
4. Greater Resistance, Divine Power, Recitation, Summon Monster IV, Magic Weapon Greater, AirWalk, Divine Power
5. Triad spell, Righteous Wrath Of The Faithful, Righteous Might, Summon Monster V
I have some questions about the following spells:
2nd lvl: Light of Faith spell
3rd lvl: Light of Wisdom spell
4th lvl: Light of Purity
When cast, they have to be used within the duration right? They don't stick "forever until discharged", right? So I would probably have to quicken cast them, before I try to Turn?
For summon spells, I will focus on the following monsters:
I: Dog
II: Celestial Riding Dog
III: Celestial Dire Badger
IV: Celestial Lion
V: Hound Archon
I think these are the best options for summons?
This should give me plenty of skills and spells. Two pools of Turn+Destroy Undead to fuel Quicken DMM and Protection Devotion. Each pool will be 3+3 Cha+4 Feat+2 item = 12, giving me 24 turn attempts to fuel 4 Quicken spells and 1 extra use of protection devotion, while still having 1 use for Divine Spell Power or the possibility of mixing it all up.
So will my Turning be good enough? With only 4 Turning levels (1Sacred Ex + 2ServantofPelor + item) and an mediocore check of (3 CHA + 3 item + 2 knowledge) I should only count on turning undead of 4-5 max HD and the Turning damage will only be 2d6+3+3 = average og 13 HD affected. Normal turning should only be used with the Greater Turning granted by Sun Domain and improved by Servant of Pelor PrC, so that undeads will be destroyed.
Destroy Undead will be 6d6 damage and Will DC 19 for half, unless I can boost it with Light of Faith.
Given my build, will the feat Divine Spell Power be of enough use?
What else could I spend my GP on and did I miss some great spells?
I look forward to some input:smallsmile: