warty goblin
2019-11-29, 02:06 PM
'Tis the season to be grateful for stuff. Games are stuff, so we can be grateful for them, as a pleasant break from our usual nitpickery. Or at least my usual nitpickery. So this is the thread for things we really like; maybe a favorite game, maybe just a really cool part of an otherwise not so great title.
For instance, I'm glad that CI Games has kept making Sniper Ghost Warrior titles, because with Contracts they've finally got the aim assist dialed in just right. Not having wind in a game about (semi) long distance shooting would be lame, but judging wind speed in a videogame is kind of a pain. So previously they just gave you a red aiming dot that automatically adjusted the wind out, which unfortunately also meant you didn't really need to care about distance. Now however you just have a magic scope that gives you reference lines for different distances which show the impact of wind at that distance; but you still need to manually figure range to target. It makes you feel like a badass sniper, without the work of actually knowing how to adjust for windage.
I'm glad that Gears 5 exists, because there's something enormously satisfying about playing a shooter that's quite happy to be a straightforwards shooter. And the shooting is goooood.
I'm glad for basically every single thing about Age of Wonders: Planetfall. I've been dreaming of a sci-fi AoW since I played the first AoW, and figured out I could use houses for cover, then thought about how cool it would be if there was like tanks and stuff. I didn't even dare to dream it could involve biologically engineered Amazons riding laser-dinosaurs, but there we are. Sometimes the future is way more badass then we could have ever imagined.
For instance, I'm glad that CI Games has kept making Sniper Ghost Warrior titles, because with Contracts they've finally got the aim assist dialed in just right. Not having wind in a game about (semi) long distance shooting would be lame, but judging wind speed in a videogame is kind of a pain. So previously they just gave you a red aiming dot that automatically adjusted the wind out, which unfortunately also meant you didn't really need to care about distance. Now however you just have a magic scope that gives you reference lines for different distances which show the impact of wind at that distance; but you still need to manually figure range to target. It makes you feel like a badass sniper, without the work of actually knowing how to adjust for windage.
I'm glad that Gears 5 exists, because there's something enormously satisfying about playing a shooter that's quite happy to be a straightforwards shooter. And the shooting is goooood.
I'm glad for basically every single thing about Age of Wonders: Planetfall. I've been dreaming of a sci-fi AoW since I played the first AoW, and figured out I could use houses for cover, then thought about how cool it would be if there was like tanks and stuff. I didn't even dare to dream it could involve biologically engineered Amazons riding laser-dinosaurs, but there we are. Sometimes the future is way more badass then we could have ever imagined.