Amechra
2019-11-30, 03:04 PM
Here's a bit of a dumb one - what's the best possible jumping distance? I'm skipping over UA for right now, but I'll probably check later.
Some numbers:
Your Long Jump is equal to your Strength score in feet. Your High Jump is equal to 3 + your Strength modifier, but you can add 1-1/2 your height when determining how high you can reach.
Class Features:
Remarkable Athlete (Champion Fighter 7): Add your Strength modifier to the distance of your running Long Jump.
Step of the Wind (Monk 2): Doubles your jumping distance.
Tiger Totem (Totem Barbarian 3): You get +10ft to your Long Jump and +3ft to your High Jump.
Feats:
Athlete: You only need to move 5ft before getting your full jump distance, rather than 10ft.
Magical Stuff:
Boots of Striding and Springing (Uncommon, requires Attunement): Triples your jumping distance, but you get capped out at your full movement speed.
Control Wind (5th level spell): Vertical jumps within an updraft get +10ft.
Jump (1st level spell): Triples your jumping distance.
Monsters:
Bulette: Has a standing Long Jump of 30ft and a standing High Jump of 15ft. Strength modifier is +4.
Bullwug/Giant Frog: Has a standing Long Jump of 20ft, and a standing High Jump of 10ft. Strength modifier is +1.
Frog: Has a standing Long Jump of 10ft and a High Jump of 5ft. Strength modifier is a -5.
Race:
Grung: Your Long Jump is 25ft and your High Jump is 15ft, regardless of whether or not you got a running start (not sure if this race is 1st party, though).
---
Ignoring the Grung and polymorphing into a Bulette for now, we have the following dumb build:
Monk 2/Druid 4/Fighter (Champion) 7/Barbarian (Totem) 3.
1) Have Jump cast on yourself.
2) Wild Shape into a Giant Frog (Long Jump is 93ft thanks to the Barbarian and Fighter levels and Jump, High Jump is 39ft thanks to the Barbarian levels and Jump).
3) Move into an area with the Updraft mode of Control Winds active (High Jump is 69ft thanks to the Barbarian levels, the updraft, and Jump).
4) Activate Step of the Wind (up to 186ft for the Long Jump and 138ft for the high jump).
Now bear in mind that each foot you jump consumes a foot of movement, so our Giant Frog "Monk" (who has a movement speed of 40ft) will take five rounds to complete their long jump. That's some hang time.
EDIT: I did some additional number crunching, and the Druid levels were a trap. A Goliath Barbarian 4/Fighter 7/Monk 2 build can easily get Strength 20 and Athletic, giving you a Long Jump of 35ft and a High Jump of 11ft before multipliers, and has +12ft to the maximum reach of their high jumps. For reference, Jump+Step of the Wind would let them jump 210ft with a long jump, and they can reach ledges 78ft in the air before factoring in an updraft.
Some numbers:
Your Long Jump is equal to your Strength score in feet. Your High Jump is equal to 3 + your Strength modifier, but you can add 1-1/2 your height when determining how high you can reach.
Class Features:
Remarkable Athlete (Champion Fighter 7): Add your Strength modifier to the distance of your running Long Jump.
Step of the Wind (Monk 2): Doubles your jumping distance.
Tiger Totem (Totem Barbarian 3): You get +10ft to your Long Jump and +3ft to your High Jump.
Feats:
Athlete: You only need to move 5ft before getting your full jump distance, rather than 10ft.
Magical Stuff:
Boots of Striding and Springing (Uncommon, requires Attunement): Triples your jumping distance, but you get capped out at your full movement speed.
Control Wind (5th level spell): Vertical jumps within an updraft get +10ft.
Jump (1st level spell): Triples your jumping distance.
Monsters:
Bulette: Has a standing Long Jump of 30ft and a standing High Jump of 15ft. Strength modifier is +4.
Bullwug/Giant Frog: Has a standing Long Jump of 20ft, and a standing High Jump of 10ft. Strength modifier is +1.
Frog: Has a standing Long Jump of 10ft and a High Jump of 5ft. Strength modifier is a -5.
Race:
Grung: Your Long Jump is 25ft and your High Jump is 15ft, regardless of whether or not you got a running start (not sure if this race is 1st party, though).
---
Ignoring the Grung and polymorphing into a Bulette for now, we have the following dumb build:
Monk 2/Druid 4/Fighter (Champion) 7/Barbarian (Totem) 3.
1) Have Jump cast on yourself.
2) Wild Shape into a Giant Frog (Long Jump is 93ft thanks to the Barbarian and Fighter levels and Jump, High Jump is 39ft thanks to the Barbarian levels and Jump).
3) Move into an area with the Updraft mode of Control Winds active (High Jump is 69ft thanks to the Barbarian levels, the updraft, and Jump).
4) Activate Step of the Wind (up to 186ft for the Long Jump and 138ft for the high jump).
Now bear in mind that each foot you jump consumes a foot of movement, so our Giant Frog "Monk" (who has a movement speed of 40ft) will take five rounds to complete their long jump. That's some hang time.
EDIT: I did some additional number crunching, and the Druid levels were a trap. A Goliath Barbarian 4/Fighter 7/Monk 2 build can easily get Strength 20 and Athletic, giving you a Long Jump of 35ft and a High Jump of 11ft before multipliers, and has +12ft to the maximum reach of their high jumps. For reference, Jump+Step of the Wind would let them jump 210ft with a long jump, and they can reach ledges 78ft in the air before factoring in an updraft.