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Macabaret
2019-12-01, 03:07 AM
Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.

This competition has two Necessary Components and one Forbidden Component. This round's components are...


Necessary: At least one of the following feats: Double Steel Strike (Eberron Campaign Setting) Pole Fighter (Dragon Compendium) Pole Master (Secrets of Sarlona) Serpent Strike (Eberron Campaign Setting) Unorthodox Flurry (Dragon Compendium) Whirling Steel Strike (Eberron Campaign Setting)
Necessary: Craft Psionic Arms and Armor feat (Expanded Psionics Handbook)
Forbidden: Tashalatora feat (Secrets of Sarlona)





Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures (and its 3.5 updates in Dragon Magazine) and the Dragonlance Campaign Setting. Alternate rule systems from UA such as gestalt and fractional saves are not allowed, as they create a different playing field.
Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.




Due to concerns about standardizing entry format, please use the following table for their entry.
NAME OF ENTRY


Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


2nd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


3rd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


4th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


5th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


6th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


7th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


8th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


9th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


10th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


11th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


12th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


13th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


14th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


15th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


16th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


17th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


18th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


19th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


20th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities



Code immediately below (spoiler).

Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


2nd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


3rd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


4th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


5th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


6th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


7th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


8th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


9th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


10th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


11th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


12th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


13th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


14th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


15th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


16th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


17th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


18th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


19th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


20th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
Spells per Day/Spells Known


Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
-
-
-
-
-
-
-
-
-
-


2nd
-
-
-
-
-
-
-
-
-
-


3rd
-
-
-
-
-
-
-
-
-
-


4th
-
-
-
-
-
-
-
-
-
-


5th
-
-
-
-
-
-
-
-
-
-


6th
-
-
-
-
-
-
-
-
-
-


7th
-
-
-
-
-
-
-
-
-
-


8th
-
-
-
-
-
-
-
-
-
-


9th
-
-
-
-
-
-
-
-
-
-


10th
-
-
-
-
-
-
-
-
-
-


11th
-
-
-
-
-
-
-
-
-
-


12th
-
-
-
-
-
-
-
-
-
-


13th
-
-
-
-
-
-
-
-
-
-


14th
-
-
-
-
-
-
-
-
-
-


15th
-
-
-
-
-
-
-
-
-
-


16th
-
-
-
-
-
-
-
-
-
-


17th
-
-
-
-
-
-
-
-
-
-


18th
-
-
-
-
-
-
-
-
-
-


19th
-
-
-
-
-
-
-
-
-
-


20th
-
-
-
-
-
-
-
-
-
-


Code immediately below (spoiler)Spells per Day/Spells Known


Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
-
-
-
-
-
-
-
-
-
-


2nd
-
-
-
-
-
-
-
-
-
-


3rd
-
-
-
-
-
-
-
-
-
-


4th
-
-
-
-
-
-
-
-
-
-


5th
-
-
-
-
-
-
-
-
-
-


6th
-
-
-
-
-
-
-
-
-
-


7th
-
-
-
-
-
-
-
-
-
-


8th
-
-
-
-
-
-
-
-
-
-


9th
-
-
-
-
-
-
-
-
-
-


10th
-
-
-
-
-
-
-
-
-
-


11th
-
-
-
-
-
-
-
-
-
-


12th
-
-
-
-
-
-
-
-
-
-


13th
-
-
-
-
-
-
-
-
-
-


14th
-
-
-
-
-
-
-
-
-
-


15th
-
-
-
-
-
-
-
-
-
-


16th
-
-
-
-
-
-
-
-
-
-


17th
-
-
-
-
-
-
-
-
-
-


18th
-
-
-
-
-
-
-
-
-
-


19th
-
-
-
-
-
-
-
-
-
-


20th
-
-
-
-
-
-
-
-
-
-


For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.





Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.


Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing (meaning any multiclassing that results in an xp penalty), and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Dipping should not be penalized unless it results in a multiclass xp penalty; if the system won't penalize it, neither should judges.
Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary?



Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include
RAW misreadings,
arithmetic errors,
things missed that are present in the entry,
and inconsistently applied criteria.
Invalid disputes include
disagreements on matters of opinion,
a judge not catching something not explicitly presented in the entry,
and the like.
Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.



Completion Time:

Contestants will have until 20:59 CDT Monday December 30, 2019 to create their builds and PM them to the chairman.
Builds will then be posted simultaneously to avoid copying.
Judges will have until 20:59 CDT Monday January 13, 2020 to judge the builds and submit their scores. Judging deadline is subject to extension as required.
As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.


Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Set? Get to the junkyard and start building!



Junkyard Wars in the Playground I: Shadowdancer + Sneak Attack - Rogue (http://www.giantitp.com/forums/showthread.php?337864)
Junkyard Wars in the Playground II: Healing Spells + Ruby Knight Vindicator - Cleric (http://www.giantitp.com/forums/showthread.php?342896)
Junkyard Wars in the Playground III: Dragons + Theurges - Kobolds (http://www.giantitp.com/forums/showthread.php?347412)
Junkyard Wars in the Playground IV: BoED + Undead Type - Completes (http://www.giantitp.com/forums/showthread.php?355278)
Junkyard Wars in the Playground V: Dread Witch + Reaping Mauler - Fighter (http://www.giantitp.com/forums/showthread.php?360271)
Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum (http://www.giantitp.com/forums/showthread.php?369604)
Junkyard Wars in the Playground VII: Metamagic Feats + LA - Metamagic Reducers! (http://www.giantitp.com/forums/showthread.php?374504)
Junkyard Wars in the Playground VIII: Pounce+Small Size-Barbarian (http://www.giantitp.com/forums/showthread.php?388151)
Junkyard Wars in the Playground IX: Earth Dreamer + Ordained Champion - Cleric (http://www.giantitp.com/forums/showthread.php?395791)
Junkyard Wars in the Playground X: Meldshaping + Natural Attacks - Totemist (http://www.giantitp.com/forums/showthread.php?403880)
Junkyard Wars in the Playground XI: Magical Darkness + Improved Familiar - Wizard (http://www.giantitp.com/forums/showthread.php?409650)
Junkyard Wars in the Playground XII: Dragonmark Heirs + Touchstones - Martial Weapons (http://www.giantitp.com/forums/showthread.php?430214)
Junkyard Wars in the Playground XIII: Mulhorandi Divine Minion + Monk - Any Other Wildshaping (http://www.giantitp.com/forums/showthread.php?465901)
Junkyard Wars in the Playground XIV: Racial Paragon Classes + Spellcasting - Base Classes (http://www.giantitp.com/forums/showthread.php?479427)
Junkyard Wars in the Playground XV: Ruathar + Stoneblessed - Human (http://www.giantitp.com/forums/showthread.php?497904)
Junkyard Wars in the Playground XVI: Trapsmith + Combat Trapsmith - Rogue (http://www.giantitp.com/forums/showthread.php?540521)
Junkyard Wars in the Playground XVII: Elemental Warrior + Jaunter - Fighter (http://www.giantitp.com/forums/showthread.php?552569)
Junkyard Wars in the Playground XVIII: Argent Savant + Holy Scourge - Wizard (http://www.giantitp.com/forums/showthread.php?555404)
Junkyard Wars in the Playground XIX: Incarnum Blade + Exotic Weapon Master - Spiked Chain (http://www.giantitp.com/forums/showthread.php?562523-Junkyard-Wars-XIX-IB-EWM-SC)
Junkyard Wars in the Playground XX: Xorvintaal Exarch + The Pact-Bound Adept - Sorcerer (http://www.giantitp.com/forums/showthread.php?568541-Junkyard-Wars-XX-XE-PBA(a)-S)
Junkyard Wars in the Playground XXI: Rebuke Undead + Teamwork Benefits - [Divine] feats (http://www.giantitp.com/forums/showthread.php?572680-Junkyard-Wars-XXI-Halloween-Round!)
Junkyard Wars XXII: Battle Trickster + Magical Trickster - Uncanny Trickster (http://www.giantitp.com/forums/showthread.php?577512-Junkyard-Wars-XXII-Show-Me-Your-Skillz)
Junkyard Wars XXIII: Spellwarp Sniper + Silver Pyromancer - Energy Substitution (http://www.giantitp.com/forums/showthread.php?581736-Junkyard-Wars-XXIII-Ready-Aim-Fire)
Junkyard Wars XXIV: Vow of Peace + Saint - Divine casting (http://www.giantitp.com/forums/showthread.php?585567-Junkyard-Wars-XXIV-VoPe-S-DC)
Junkyard Wars XXV: Silverwood Arcanist + Share Soulmeld - Soulcaster (http://www.giantitp.com/forums/showthread.php?590622-Junkyard-Wars-XXV-SA-SS-S)
Junkyard Wars XXVI: RSL + ACF - PrCs (http://www.giantitp.com/forums/showthread.php?593374-Junkyard-Wars-XXVI-RSL-ACF-PrCs)
Junkyard Wars XXVII: Unholy Scion + Mark - Affiliation (http://www.giantitp.com/forums/showthread.php?598151-Junkyard-Wars-XXVII-US-M-A)

Macabaret
2019-12-01, 03:08 AM
A Few Notes on Formatting


Your PM to the chair to enter your build is limited to a maximum character limit. If you need to split your entry into multiple PMs, that's fine. But please do not split your build mid-sentence; find a nice break point midway through and split it there. Also, when sending multiple PMs for the same entry, title your PMs appropriately. Indications such as "final" or "middle bit" are bad ideas. Be abundantly clear, for example: "Junkyard Wars XIIIII: [Character name], 3/3"


There are tables offered in the OP. All the coding is already done for you. Please do feel free to use them. They make life easier. If you have a table from previous iterations of these competitions (from years ago), do note that they may be non-functional. The coding for the site has changed over time and your version may be obsolete or incomplete. Utilize the tools offered here. If you find them to be broken in any way, please do report it to the Chair.


Color tags are not needed in your tables. The tables are built to have rows of table data that alternate colors automatically. Adding color tags for every row of your tables is just adding unneccessary characters to your post.
If you would like to change the color of your text (either within the table or in your write-ups or backstory), feel free to do so. If you do, make sure you've got everything formatted correctly.


Writing sentences in the same color of the background is usually a bad idea. It can be cute as a comical aside, where only those who are let in on your joke are those who can find the text. If, however, you include pertinent parts of your build or explination in such 'hidden' asides, there is every possiblity that a judge may not find it. If that happens, don't dispute judgements for not finding information that you've hidden. (Even if it is about the Darkstalker feat.)


No one likes to read a wall of text. Paragraphs and line breaks are certainly good ideas, but even with them, if your entry is taking up a sizable portion of a thread, using spoiler tags to shrink things down to less of an eyestrain is much appreciated.


Remember that the Chair is not your editor. I will not be sifting through your entry to fix your code. Before you submit your entry, click the preview button and make sure everything works the way you want it to. If a table is broken, fix it. If your bolded sentence doesn't stop 'bolding' where you meant it to (or, in fact, at all), fix it. Only send your entry once you've got everything as intended.

Macabaret
2019-12-01, 03:09 AM
FAQ:

Are we going to get penalized for "relying" on a weapon?
In this round, judges will not penalize submissions that include weapons, provided that said weapons are entirely creatable by the character.
It will be presumed that each character will be in a campaign that allows for enough downtime to work on such weaponry and that sufficient workspace will be available.
For finacial requirements, assume an availability of: (Wealth By Level) - (other needs), where "other needs" include armor, other magic/psionic items, lodging, food, charitable donations, etc. (Assume half-ish WBL will go to "other needs", though a character that needn't rely on such things should be alloted more 'wiggle room'. Make your case to the judges on where your character stands.)


Is there a chair ruling on Magic/Psionics transparency for this round?
As I understand it, there are two options for a campaign: Magic-Psionics Transparency (the default setting) or Psionics is Different (a variant rule). These contests tend to shy away from variant rules. So we will be using Magic-Psionics Transparency.

Due note, however, that the internet has, on occasion, tried to convince you that its own homebrew rules are RAW. This contest shuns homebrew (unless specifically created by the Chair for purposes of a specific round). It may serve each of you well to revisit Expanded Psionics Handbook p.55-56 to read (or re-read) the section of M-PT. If it's not included there (regardless of how much you may want it to be), then it's homebrew.

On a related note, the sidebar on page 232 of Magic Item Compendium may very well also be of interest to you.

Sian
2019-12-01, 06:10 AM
Got a few interesting ideas, but need Chair clarification

ChaosStar
2019-12-01, 08:08 AM
So Monk + Psionic Class without taking the feat that allows them to stack for your Monk abilities? Weird.

RaiKirah
2019-12-01, 12:49 PM
Hmmm....well, my build for the VoPe + Saint round is kinda where my mind goes for these requirements right off the bat. I'll have to consider this, particularly since I'm not all that familiar with the psionics system.

Is there a chair ruling on Magic/Psionics transparency for this round?

daremetoidareyo
2019-12-01, 01:29 PM
So Monk + Psionic Class without taking the feat that allows them to stack for your Monk abilities? Weird.

I'm sure that the monk isn't a necessity. Between races and other class choices, you could probably dodge that.

Thurbane
2019-12-01, 02:28 PM
Psionic round? I'll be a spectator for this one.

Unless psionic/magic transparency applies for the 2nd required feat? But I don't imagine it would.

ChaosStar
2019-12-01, 08:04 PM
I'm sure that the monk isn't a necessity. Between races and other class choices, you could probably dodge that.

Probably is unless you have another way to get Flurry of Blows, since pretty much any option for the first ingredient requires it.

Macabaret
2019-12-02, 05:32 PM
Is there a chair ruling on Magic/Psionics transparency for this round?

As I understand it, there are two options for a campaign: Magic-Psionics Transparency (the default setting) or Psionics is Different (a variant rule). These contests tend to shy away from variant rules. So we will be using Magic-Psionics Transparency.

Due note, however, that the internet has, on occasion, tried to convince you that its own homebrew rules are RAW. This contest shuns homebrew (unless specifically created by the Chair for purposes of a specific round). It may serve each of you well to revisit Expanded Psionics Handbook p.55-56 to read (or re-read) the section of M-PT. If it's not included there (regardless of how much you may want it to be), then it's homebrew.

On a related note, the sidebar on page 232 of Magic Item Compendium may very well also be of interest to you.

Thurbane
2019-12-02, 05:49 PM
Actually, I've hit upon a build stub, and time permitting (this is a very busy time of year), will try to get an entry in...

PoeticallyPsyco
2019-12-02, 09:10 PM
You that moment when the fluff just clicks? I think I feel an evil laugh coming on...

Heavenblade
2019-12-03, 12:39 AM
If we do psi-magic transperancy does that mean Craft magic arms and armor=craft psi arms and armor?

Macabaret
2019-12-03, 06:55 PM
If we do psi-magic transperancy does that mean Craft magic arms and armor=craft psi arms and armor?

No.And because each post needs more characters than just three, here are some more.

Heavenblade
2019-12-05, 08:37 AM
Another question regarding the transperancy...can I use enlightened fist/arcane advancing prcs to advance psionics? If not, what does the transperancy DO?

jdizzlean
2019-12-05, 10:08 AM
Another question regarding the transperancy...can I use enlightened fist/arcane advancing prcs to advance psionics? If not, what does the transperancy DO?

usually the transparency is just that things that affect magic, also affect psionics. like UMD works for psionics, dispel magic works for psionics, w/o it requiring you to double up on spells/powers/skills

Heavenblade
2019-12-05, 11:59 AM
Hmph...ok

Kinda limiting in build creativity, but Ill just post what I built so far someday else

Macabaret
2019-12-05, 08:23 PM
Another question regarding the transperancy...can I use enlightened fist/arcane advancing prcs to advance psionics? If not, what does the transperancy DO?

jdizzlean gave an answer, but for the sake of clarity, I thought I'd chime in officially as Chair.

No, arcane advancing prcs do not advance psionics.
What magic-psionics transparency does is described (in full) in Expanded Psionics Handbook. What is listed there is what transparency does. It is all that transparency does.

Macabaret
2019-12-05, 08:25 PM
usually the transparency is just that things that affect magic, also affect psionics.
Yes.


like UMD works for psionics
No. UMD works for magic items. UPD works for psionic items.


dispel magic works for psionics, w/o it requiring you to double up on spells/powers/skills
Yes.

Macabaret
2019-12-05, 08:28 PM
Kinda limiting in build creativity...

No more limiting than, say, not allowing wizards to advance their casting with a divine-advancing prc. Or not letting fighters continue their bonus feat advancement with sneak attack advancing prc.

weckar
2019-12-07, 01:32 AM
I love this one in concept. I'm not super well versed in the rules for psionic item creation, but what better time to learn...

Macabaret
2019-12-16, 11:30 AM
Two weeks until the deadline. How is everyone doing?

Thurbane
2019-12-16, 04:53 PM
Friday is my last day of work before holidays, but we have a ton of stuff to do to prepare for the holiday season.

I'm still tentatively hopeful of entering a build.

Falontani
2019-12-16, 06:20 PM
I just need to remember to submit... Formatted and filled out by day two.... But I can't submit via mobile.

PoeticallyPsyco
2019-12-17, 12:47 AM
Have my build basically done. Been procrastinating.

weckar
2019-12-18, 08:10 PM
The holiday season is wreaking havoc on my time, and I'm still not even sure how legal my ideas are.

Macabaret
2019-12-26, 12:48 PM
Sorry folks,
I'd meant to post a one-week reminder, but it seems the holi-daze has gotten to me, too. So, instead, here is your reminder that the deadline is a little more than a long weekend away.
If people want an extension, I can certain understand that. Let me know where you are with your builds.

Thurbane
2019-12-26, 06:42 PM
Very unlikely to get mine in, unless we have another full week - but please don't hold up comp just for me.

Macabaret
2019-12-30, 01:50 AM
Very unlikely to get mine in, unless we have another full week - but please don't hold up comp just for me.

Under 24 hours to go before the deadline and zero entries in (so far). You may just get your Yuletide wish....

Falontani
2019-12-30, 02:41 AM
O.o I forgot... Again. I'm busy tomorrow so I won't be able to get it in, if you do get a rush of entries

Macabaret
2020-01-06, 02:39 PM
A week beyond the deadline and no entries in. Zero. Nada.

So....
...talk to me, folks. Is/was it just the time of year making for busy schedules? Was it a particular ingredient this round? Was it the combination of ingredients?

I'm willing to scrap the round and move on to another one if the problem here is the ingredients. I'm willing to extend this round (or, actually, re-boot it) if it has just been a scheduling/timing thing. Or, if it's all because of something else entirely, I'm happy to try to find a different, more viable work-around/solution.

Help me understand the failure here, and I'll look to address it wisely.

daremetoidareyo
2020-01-06, 02:45 PM
It's difficult to get crafting feats to synergize with build elements due to the variability in gold access. At least, that was my hurdle

Thurbane
2020-01-06, 03:02 PM
I have most of a build stub done, but I stopped work on it a while back because I assumed I'd miss the deadline.

It is an awkward time of year for me. I was pretty busy on my holidays from work. I'm now back at work, as well as prepping to DM a new game.

I might be able to complete the build, if we had a defined deadline extension.

Falontani
2020-01-06, 06:43 PM
I have a build done, and I rather enjoy it. But while I'm home I completely blank on the competition and forget to finish and send it in. Probably due to the time of the year

Gauntlet
2020-01-07, 04:22 AM
I found an equipment crafting focused character difficult to build within the constraints of a challenge that traditionally avoids giving equipment lists. While the challenge has an exception for your one weapon, making actual use of CPA&A sort of requires using it to do other stuff, too.

I do have a build written up which is mostly done, but it is basically one that circumvents the intention of the challenge rather than making use of it.

Falontani
2020-03-25, 01:04 PM
is this still going?

jdizzlean
2020-03-25, 03:06 PM
The Mod Life Crisis: I meant to post this earlier, but /twinkle /twinkle...... RAISE THREAD

Macabaret
2020-04-08, 03:11 PM
HEY! We're back!!! When did the forums get back...? I mean, I can see the time stamps on posts and all, but... why didn't anyone tell me??

Soooooo.... here's my plan: We're going to set this round aside and move on to the next. Don't toss all of your work away, we'll come back to it sometime. But I need to rework some of the wording of how we'll use/allow/expect these elements to work within the aspect of this competition. Until then, we'll move on to something a little more standard (I hope).

A new round is up now and can be found here. (https://forums.giantitp.com/showthread.php?610153-Junkyard-Wars-XXIX-Social-Distancing-Edition!&p=24441771#post24441771)