jaappleton
2019-12-02, 10:32 PM
I’ve asked before, but I believe that it’d now be considered thread necro.
Additionally, since I’ve asked, there’s been plenty of new material released, mostly via recent Unearthed Arcana as well as the new Artificer.
Literally for weeks I’ve been tossing around ideas in my head on this, going back and forth on it over and over again, and as I keep thinking about it, new material keeps getting released to put other ideas into play.
Forgive me, but I feel it pertinent to ask again:
How would I best go about creating a fully functional Gunslinger style PC for an Avernus game?
Here’s what I’ve got so far, as well as some DM house rules:
1. Hand Crossbow being reflavored to a revolver. That’s handled, no big deal.
2. DM is willing to let us take a Fighting Style as a Feat. However, as per usual, you can’t tale a Fighting Style more than once.
3. All Unearthed Arcana available, but I must use the latest version. This means Variant Ranger is allowed. It also means a spell like Arcane Weapon, from the Artificer UA, is not, because it didn’t make it to print.
4. Not absolutely mandatory, but I’d like to be able to create a magic weapon without having to rely on a deal with a Devil. Though.... flavor wise that’s cool as Hell (pun very much intended)
5. Fire Resistance would be very nice
6. DM has granted the green light to be a ranged Paladin, allowing Smites with ranged weapons and Paladins to select Archery Style.
7. DM is willing to create homebrew magic items, templates after existing ones. For example, a Sunblade could be a Sunbow, shooting radiant arrows. And a Mace of Disruption (+2d6 damage to Undead & Fiends) could become a Hand Crossbow of Disruption... >_>
Now, some thoughts I had:
I’ve no doubt that Ranged Paladin likely has the highest damage output and particularly Ancients Paladin at lv7, having resistance to spell damage would be utterly amazing. But it’s specifically *spells*, meaning that any unique ability or enemy augmented weapon damage would not benefit from such resistance. Still, a very, very nice option. However, despite getting the green light, I’d feel a little.... dirty about actually using it. Still, my table isn’t the type to have jealous players, we all play cooperatively, on the same team.
Artificer’s Battle Smith is a very interesting option, granting myself magic items, as well as fire resistance eventually. However, compared to some of the other options, it definitely lags behind in the damage department starting around level 11. But a very good utility options, and all-around solid choice. I hate minionmancy, so the Steel Defender wouldn’t be used at all except it’s Reaction ability.
Ranger’s new Variant version has me a bit excited. Concentration-less Hunter’s Mark is very interesting indeed, as well as the other new goodies available. Though Hunter’s Mark competes with my bonus action, making it a bit finicky in actual use.
Fighter is a hard ‘no’. Just not something I’m at all interested in.
Valor or Swords Bard...? Interesting possibility. Using Magical Secrets to take spells like Holy Weapon, Haste, etc to buff myself is very solid indeed. And they get the lovely Tenser’s Transformation as well. And the lack of fighting style is mitigated by allowing it as a Feat.
Bladesinger Wizard is also possible, for the same reasons above, minus Holy Weapon. But I think Bard offers a bit more in this scenario.
Warlock’s Improved Pact Weapon doesn’t allow you to magically create a +1 Hand Crossbow. And I really, really would rather not just reflavor Eldritch Blast, but.... I do acknowledge that Force damage is exceptionally good, it solves the magic item problem, even Fiend Patron can get me Fire Resistance (though the Patron spells are largely useless in Avernus, though the Warlock vanilla spells are much improved since the PHB’s release). And if I can make a deal with a Devil for the illustrious Illusionists Bracers (repeat a Cantrip you cast as a bonus action), this becomes incredibly deadly. And a Rod of the Pact Keeper can easily be flavored as a revolver. Yet I’ve tried Warlocks before and the Pact Magic thing.... Really irks me. If my DM were to allow me to Eldritch Smite on an Eldritch Blast, however, this could be excellent. Could be flavored as putting a special shell into my revolver. Even without allowing that, it’s still pretty interesting, and some Invocations are just wonderful. Yet EB doesn’t allow use of Sharpshooter, and if I can’t get the Illusionists Bracers than I’m quite a bit behind the other builds in the damage department. I put it about on par with the Artificer, maybe?
So.... Thoughts?
Additionally, since I’ve asked, there’s been plenty of new material released, mostly via recent Unearthed Arcana as well as the new Artificer.
Literally for weeks I’ve been tossing around ideas in my head on this, going back and forth on it over and over again, and as I keep thinking about it, new material keeps getting released to put other ideas into play.
Forgive me, but I feel it pertinent to ask again:
How would I best go about creating a fully functional Gunslinger style PC for an Avernus game?
Here’s what I’ve got so far, as well as some DM house rules:
1. Hand Crossbow being reflavored to a revolver. That’s handled, no big deal.
2. DM is willing to let us take a Fighting Style as a Feat. However, as per usual, you can’t tale a Fighting Style more than once.
3. All Unearthed Arcana available, but I must use the latest version. This means Variant Ranger is allowed. It also means a spell like Arcane Weapon, from the Artificer UA, is not, because it didn’t make it to print.
4. Not absolutely mandatory, but I’d like to be able to create a magic weapon without having to rely on a deal with a Devil. Though.... flavor wise that’s cool as Hell (pun very much intended)
5. Fire Resistance would be very nice
6. DM has granted the green light to be a ranged Paladin, allowing Smites with ranged weapons and Paladins to select Archery Style.
7. DM is willing to create homebrew magic items, templates after existing ones. For example, a Sunblade could be a Sunbow, shooting radiant arrows. And a Mace of Disruption (+2d6 damage to Undead & Fiends) could become a Hand Crossbow of Disruption... >_>
Now, some thoughts I had:
I’ve no doubt that Ranged Paladin likely has the highest damage output and particularly Ancients Paladin at lv7, having resistance to spell damage would be utterly amazing. But it’s specifically *spells*, meaning that any unique ability or enemy augmented weapon damage would not benefit from such resistance. Still, a very, very nice option. However, despite getting the green light, I’d feel a little.... dirty about actually using it. Still, my table isn’t the type to have jealous players, we all play cooperatively, on the same team.
Artificer’s Battle Smith is a very interesting option, granting myself magic items, as well as fire resistance eventually. However, compared to some of the other options, it definitely lags behind in the damage department starting around level 11. But a very good utility options, and all-around solid choice. I hate minionmancy, so the Steel Defender wouldn’t be used at all except it’s Reaction ability.
Ranger’s new Variant version has me a bit excited. Concentration-less Hunter’s Mark is very interesting indeed, as well as the other new goodies available. Though Hunter’s Mark competes with my bonus action, making it a bit finicky in actual use.
Fighter is a hard ‘no’. Just not something I’m at all interested in.
Valor or Swords Bard...? Interesting possibility. Using Magical Secrets to take spells like Holy Weapon, Haste, etc to buff myself is very solid indeed. And they get the lovely Tenser’s Transformation as well. And the lack of fighting style is mitigated by allowing it as a Feat.
Bladesinger Wizard is also possible, for the same reasons above, minus Holy Weapon. But I think Bard offers a bit more in this scenario.
Warlock’s Improved Pact Weapon doesn’t allow you to magically create a +1 Hand Crossbow. And I really, really would rather not just reflavor Eldritch Blast, but.... I do acknowledge that Force damage is exceptionally good, it solves the magic item problem, even Fiend Patron can get me Fire Resistance (though the Patron spells are largely useless in Avernus, though the Warlock vanilla spells are much improved since the PHB’s release). And if I can make a deal with a Devil for the illustrious Illusionists Bracers (repeat a Cantrip you cast as a bonus action), this becomes incredibly deadly. And a Rod of the Pact Keeper can easily be flavored as a revolver. Yet I’ve tried Warlocks before and the Pact Magic thing.... Really irks me. If my DM were to allow me to Eldritch Smite on an Eldritch Blast, however, this could be excellent. Could be flavored as putting a special shell into my revolver. Even without allowing that, it’s still pretty interesting, and some Invocations are just wonderful. Yet EB doesn’t allow use of Sharpshooter, and if I can’t get the Illusionists Bracers than I’m quite a bit behind the other builds in the damage department. I put it about on par with the Artificer, maybe?
So.... Thoughts?