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View Full Version : Wraith (SG: Atlantis) (aka neo vampire) template



Kizara
2007-10-19, 08:51 PM
Based off of the 3.0 vampire template, although mostly converted to the 3.5 one. Also, the 'affinity' to the creatures of the night (bats, rats, etc) is deliberately taken out, instead promoting the flavor of a black dragon affinity.

Lose:
Children of the night, Alternate form (bat, rat, etc), sensitivity to mirrors & garlic, restrictions on entering, coffin regenerating (die and your dead), DR 15/+1, blood drain, vulnerbility to stakes, Cold and Elect. resistance, Dominate Person

Gain:
100ft telepathy (as fiend's), +10ft movespeed, Detect Thoughts at will, +2 str, dex, Change Self (human-looking version of self only), Alternate Form (black dragon wings: average manuverbility, 80ft (x2 base speed)), Acid, Cold and Elect. Resistance 10, DR 10/Silver, +8 to jump, intimidate and seduction checks, Dominate Humanoid.

LA: +6 (instead of 8)

Now, to 'feed' you must make a grapple check and you deal 2 negative levels and gain 16 "life points".
You can have a maximimum life point 'reserve' equal to 10 + 10xHD. So, a level 3 wraith would have 40 life points as his maximum reserve. Excess life points dissipate at a rate of 1 per minute.

(if more then one apply at once, then apply normally. For instance, you burn 1 per day of doing anything, in addition to anything you do that's uses some in a day)

1 per day of normal activity
1 per round of combat
1 per minute of running/similarly strenous activity
1 per hour of hustling/similarly strenous activity
1 per round of fast healing in effect
1 per year of hibernation
5 per use of Dominate Humaniod
3 per use of Change Self (and per hour of effect)
6 per use of Alternate Form (and per 10 minutes of effect)
2 per use of Detect thoughts
6 per use of gaseous form (and per 1 minute of effect)

up to 20 (based on total exposure) per round exposed to sunlight (in addition to any damage, but no auto-destroy vulnerbility)
25 per round submerged in running water (instead of damage)
1 per 10 minutes awake during the day (cumulative; 2 lost in 2nd 10 minute interval, etc)

24 Restore Life (receptiant heals 10 hp, 2 negative levels removed)
10 per hp <0, per round

If <10 life points, -4 str, dex, -10ft movespeed, and no passive abilities (fast healing, spider climb, etc)
If <1 LP, considered staggered but can't fall 'unconcious'. Destroyed (not gassed) if -20 LP.