Okamigekido
2019-12-06, 11:03 AM
So I'm a player who is part of a 5 person campaign, and we're all good friends of the DM, who is starting our second Campaign (her second time making one, too). I am helping her out with making it, mostly story stuff, but not too much, so that I don't have a lot of spoilers, but I will help a lot with dialogue.I need help from your guys' comments, as we have the start and the end, but not really anything in between.
Our start is us entering a tavern, and our rogue is getting picked on by the patrons/bartender, who automatically assumed he stole something. We immediately start battle to defend him, and after a couple rounds a bunch of paladins barge into the tavern and slaughter our enemies. We find out that a patron slipped out before they were noticed, and alerted the group of a fight, and they came to stop the "terrorists", but they mistook the locals for us. Turns out the "Gucci Gang", as they were known, were a bunch of dumbasses. We explained that the locals instigated it, and we were defending ourselves, so they automatically assumed themselves as our allies, and it kicks off from there.
The end is a lot less detailed, and we (the DM and I) plan on the party having an epic battle with a beholder, who plans on absorbing the souls of every being in the realm, and becoming a dark god.
Again, I would greatly appreciate any ideas for story in between, even side quests (if you see any comments you think would go good with yours, let me know if you would like your idea before or after it in the campaign, better descriptions for the timeline would be better)
Edit: The Gucci Gang isn't your typical group of paladins, the beholder cursed them to be stupid dumbasses, so they don't have the mental capacity to figure out how to stop him. They also aren't about righteousness, but they are all after fame, glory, and wealth (still good people though). They aren't authority figures of any kind, just a wandering group, sort of like a "guild" Of sorts. And throughout the story, we plan on a group of cultists causing trouble in multiple areas, trying to kill everyone as offerings to the beholder, we're just having trouble come up with the details. We plan on it being a long campaign, so if you think we should travel to different planes in search of artifacts or whatnot, let us know please.
Thanks for the tip Anxe.
Our start is us entering a tavern, and our rogue is getting picked on by the patrons/bartender, who automatically assumed he stole something. We immediately start battle to defend him, and after a couple rounds a bunch of paladins barge into the tavern and slaughter our enemies. We find out that a patron slipped out before they were noticed, and alerted the group of a fight, and they came to stop the "terrorists", but they mistook the locals for us. Turns out the "Gucci Gang", as they were known, were a bunch of dumbasses. We explained that the locals instigated it, and we were defending ourselves, so they automatically assumed themselves as our allies, and it kicks off from there.
The end is a lot less detailed, and we (the DM and I) plan on the party having an epic battle with a beholder, who plans on absorbing the souls of every being in the realm, and becoming a dark god.
Again, I would greatly appreciate any ideas for story in between, even side quests (if you see any comments you think would go good with yours, let me know if you would like your idea before or after it in the campaign, better descriptions for the timeline would be better)
Edit: The Gucci Gang isn't your typical group of paladins, the beholder cursed them to be stupid dumbasses, so they don't have the mental capacity to figure out how to stop him. They also aren't about righteousness, but they are all after fame, glory, and wealth (still good people though). They aren't authority figures of any kind, just a wandering group, sort of like a "guild" Of sorts. And throughout the story, we plan on a group of cultists causing trouble in multiple areas, trying to kill everyone as offerings to the beholder, we're just having trouble come up with the details. We plan on it being a long campaign, so if you think we should travel to different planes in search of artifacts or whatnot, let us know please.
Thanks for the tip Anxe.