Vessyra
2019-12-07, 03:51 AM
The First Reality; a sort of miniature earth, used when the deities were first creating reality, as a sort of, "So this is what I'm thinking it'll look like". This item is supposed to be a strong point in reality, almost impossible to damage, and also able to fix what has been shattered. So, the abilities:
The First Reality (legendary, requires attunement): While attuned, the creature can cast mending at will. The First Reality have 7 charges. As an action, you can cast: cure wounds (1 charge per level), lesser resoration (2 charges), mass healing word (3 charges), or greater restoration (5 charges). The First Reality regains 1d4+3 charges each day at dawn. Once per day as an action, you can attempt to cast invulnerability, with a duration of 2d4 rounds, no concentration. When you do so, you have a 30% chance to instead become paralysed for 1d4 rounds.
Looking to see whether the last ability, in particular, is over/underpowered.
The First Reality (legendary, requires attunement): While attuned, the creature can cast mending at will. The First Reality have 7 charges. As an action, you can cast: cure wounds (1 charge per level), lesser resoration (2 charges), mass healing word (3 charges), or greater restoration (5 charges). The First Reality regains 1d4+3 charges each day at dawn. Once per day as an action, you can attempt to cast invulnerability, with a duration of 2d4 rounds, no concentration. When you do so, you have a 30% chance to instead become paralysed for 1d4 rounds.
Looking to see whether the last ability, in particular, is over/underpowered.