Misterwhisper
2019-12-12, 10:48 AM
Ok, so this week the theme is for a character that is completely independent and does not need any support.
Thinks it would probably need:
Darkvision would be almost required, unless you are are an artificer and make your own goggles of night.
Some way to make your own food and water, like goodberry, or high survival skills, or just not needing them.
Crafting skills to make their own gear, or just not need much gear.
Some way to stay alive by either medical skill or healing.
A solid background for nifty utility.
Multiple tool proficiencies.
Single person combat efficiency.
I was thinking: Say level 7:
Warforged
For no need for food or drink, also no problem with sickness.
Stat bonuses are fine.
Can get arm blades, armor, or other attachments to handle traveling gear.
Background:
Lots of good choices
Can make your own anyway so they all are fine.
Class: Artificer 7
Can craft all your own gear, including the much needed goggles of night.
Can make your own magical gear, and pretty much any other things you may need.
Very self sufficient with the tons of tool skills and proficiencies.
Skills:
Perception is always vital.
Survival and stealth would be needed.
Probably not much in the way of social skills.
Tools:
Smithing for your own gear
Medicine kit or herbalism kit if you are not a warforged
So what can we come up with this week?
Thinks it would probably need:
Darkvision would be almost required, unless you are are an artificer and make your own goggles of night.
Some way to make your own food and water, like goodberry, or high survival skills, or just not needing them.
Crafting skills to make their own gear, or just not need much gear.
Some way to stay alive by either medical skill or healing.
A solid background for nifty utility.
Multiple tool proficiencies.
Single person combat efficiency.
I was thinking: Say level 7:
Warforged
For no need for food or drink, also no problem with sickness.
Stat bonuses are fine.
Can get arm blades, armor, or other attachments to handle traveling gear.
Background:
Lots of good choices
Can make your own anyway so they all are fine.
Class: Artificer 7
Can craft all your own gear, including the much needed goggles of night.
Can make your own magical gear, and pretty much any other things you may need.
Very self sufficient with the tons of tool skills and proficiencies.
Skills:
Perception is always vital.
Survival and stealth would be needed.
Probably not much in the way of social skills.
Tools:
Smithing for your own gear
Medicine kit or herbalism kit if you are not a warforged
So what can we come up with this week?