bean illus
2019-12-12, 01:13 PM
First post edited to reflect current ideas
So, scout is T4? and swift hunter is a clear improvement but is still T4? And archery's feat heavy, etc. Still, i started looking at it, and ... I'm still looking. (yes I'm using multiclass rules. No to Dr mag content... for now/at first)
I've modified the build to include most of the advice. I think I've got SwH asap, and great manyshot asap also.
What are the next 'best' feats to take?
14 16 12 - 14 12 10
Human: PBS, *precise shot
1 Scout - skir +1
Ranger - FE undead
3 Ranger 2 - rapid shot, *ewp greatbow
Scout 2 -
Scout 3 - fast +10, skir +1/+1
6 Ranger 3 - *Swift Hunter, FE construct
Ranger 4 - urban companion, SwH +2/+1
Ranger 5
9 Ranger 6 - manyshot, *GMS, SwH +2/+2
IF I was to add Cloistered, now would be great. But would need 2 levels 'quick' to minimize multiclass penalties. 2 levels also brings KD skills near par.
3 CC levels 'fixes' the Will save, and KD, and 2nd level spells, mitigating Champion of the Wild's spell loss.
Cloistered - trav dev, kn dev, undeath
CC 2
Ranger 14 / Scout 3 / Cleric 3
IF i accept this build, I need 3? Leveling feats and 4 CoW feats.
Woodland elf
12 18 12 - 12 12 12
Level B F R W ... Special
1 Scout 0 0 2 0 Skir (+1d6), trapfind
... ... weapon finesse
2 CC ... 0 2 2 2 Turn undead, kn dom
... ... elf dom (PBS), war dom (WF long bow)
3 Scou2 1 3 3 3 BatFort+1, uncanny dodge
... ... precise shot
4 Rangr 2 5 5 3 favored enemy 1- undead
... ... track, wild emp
5 Scou3 3 6 5 4 Fast +10, skir+1+1AC
... ... trackless
6 Rang2 4 7 6 4 rapid shot, enemy 2 ? ? ?
... ... SWIFT HUNTER skir+2d6+1AC
Feels slow out the gate? But I don't see a really better way. Is this just what it does?
So first, edits and acf suggestions and such for the above?
7 CC 2 .. 5 8 6 5 know devo (trade
8 CC 3 .. 5 8 7 5
9 Scou4 6 8 8 5 bf - quick recon
... ... travel devo
10 Rang3 7 8 8 6 Endurance, Skir+2 +2
11 CC 4 .. 8 9 8 7
12 SotMI 8 11 10 7 travel dom, +1 divine
Then add Swift Hunter Scout 8/Ranger 6?
SCOUT
L B F R W Special
1 0 0 2 0 Skir (+1d6), trapfind
2 1 0 3 0 BatFort+1, uncanny dodge
3 2 1 3 1 Fast+10 skir+1+1AC trackless
4 3 1 4 1 Bonus Feat
5 3 1 4 1 Evasion, skir+2d6+1AC
6 4 2 5 2 Flawless Stride
7 5 2 5 2 Skir+2d6+2 AC
8 6/1 2 6 2 Camoflague, Bonus feat
Skirm @ 9, 11, 13
RANGER
L B F R W Special
1 1 2 2 0 *favor enemy 1,*Track,*wild emp
2 2 3 3 0 Combat style
3 3 3 3 1 Endurance
4 4 4 4 1 Animal companion
5 5 4 4 1 favored enemy 2
6 6/1 5 5 2 Improved combat style
10 3rd enemy
CLERIC cloistered
L B F R W Special
1 0 2 0 2 Turn or rebuke undead, lore
2 1 3 0 3
3 1 3 1 3
4 2 4 1 4
SotMI
L B F R W Special
1 0 2 2 0 Travel domain, 1 level divine
2 1 3 3 0 ... ... , 1 level divine
So, scout is T4? and swift hunter is a clear improvement but is still T4? And archery's feat heavy, etc. Still, i started looking at it, and ... I'm still looking. (yes I'm using multiclass rules. No to Dr mag content... for now/at first)
I've modified the build to include most of the advice. I think I've got SwH asap, and great manyshot asap also.
What are the next 'best' feats to take?
14 16 12 - 14 12 10
Human: PBS, *precise shot
1 Scout - skir +1
Ranger - FE undead
3 Ranger 2 - rapid shot, *ewp greatbow
Scout 2 -
Scout 3 - fast +10, skir +1/+1
6 Ranger 3 - *Swift Hunter, FE construct
Ranger 4 - urban companion, SwH +2/+1
Ranger 5
9 Ranger 6 - manyshot, *GMS, SwH +2/+2
IF I was to add Cloistered, now would be great. But would need 2 levels 'quick' to minimize multiclass penalties. 2 levels also brings KD skills near par.
3 CC levels 'fixes' the Will save, and KD, and 2nd level spells, mitigating Champion of the Wild's spell loss.
Cloistered - trav dev, kn dev, undeath
CC 2
Ranger 14 / Scout 3 / Cleric 3
IF i accept this build, I need 3? Leveling feats and 4 CoW feats.
Woodland elf
12 18 12 - 12 12 12
Level B F R W ... Special
1 Scout 0 0 2 0 Skir (+1d6), trapfind
... ... weapon finesse
2 CC ... 0 2 2 2 Turn undead, kn dom
... ... elf dom (PBS), war dom (WF long bow)
3 Scou2 1 3 3 3 BatFort+1, uncanny dodge
... ... precise shot
4 Rangr 2 5 5 3 favored enemy 1- undead
... ... track, wild emp
5 Scou3 3 6 5 4 Fast +10, skir+1+1AC
... ... trackless
6 Rang2 4 7 6 4 rapid shot, enemy 2 ? ? ?
... ... SWIFT HUNTER skir+2d6+1AC
Feels slow out the gate? But I don't see a really better way. Is this just what it does?
So first, edits and acf suggestions and such for the above?
7 CC 2 .. 5 8 6 5 know devo (trade
8 CC 3 .. 5 8 7 5
9 Scou4 6 8 8 5 bf - quick recon
... ... travel devo
10 Rang3 7 8 8 6 Endurance, Skir+2 +2
11 CC 4 .. 8 9 8 7
12 SotMI 8 11 10 7 travel dom, +1 divine
Then add Swift Hunter Scout 8/Ranger 6?
SCOUT
L B F R W Special
1 0 0 2 0 Skir (+1d6), trapfind
2 1 0 3 0 BatFort+1, uncanny dodge
3 2 1 3 1 Fast+10 skir+1+1AC trackless
4 3 1 4 1 Bonus Feat
5 3 1 4 1 Evasion, skir+2d6+1AC
6 4 2 5 2 Flawless Stride
7 5 2 5 2 Skir+2d6+2 AC
8 6/1 2 6 2 Camoflague, Bonus feat
Skirm @ 9, 11, 13
RANGER
L B F R W Special
1 1 2 2 0 *favor enemy 1,*Track,*wild emp
2 2 3 3 0 Combat style
3 3 3 3 1 Endurance
4 4 4 4 1 Animal companion
5 5 4 4 1 favored enemy 2
6 6/1 5 5 2 Improved combat style
10 3rd enemy
CLERIC cloistered
L B F R W Special
1 0 2 0 2 Turn or rebuke undead, lore
2 1 3 0 3
3 1 3 1 3
4 2 4 1 4
SotMI
L B F R W Special
1 0 2 2 0 Travel domain, 1 level divine
2 1 3 3 0 ... ... , 1 level divine