Teaguethebean
2019-12-13, 12:54 AM
I have been fascinated by the idea of how to play the ultimate hp battery and I am unsure of how to best fill this role on a team. Obviously the staples of the build are Warding bond, and a High capacity for pain. Sadly I am unsure on the best options to take the damage for my friends.
So far I have found 3 different builds to be very effective at this play style the first of course being the classic masochist cleric build. This build is achieved using the life domain and HAM to maximize survivability. As we all know life clerics can heal both their allies and themselves in one spell. The main idea is as follows: Your fighter is hit by a hill giants club twice and takes 18 damage from each, instead of needing to retreat or possibly going down he only takes 18 damage total. Though now you are gonna take some pain, though with HAM you only take 6 from each strike leaving you with having only lost 12 hp. Now time to heal your fighter. Healing word or cure wound both work but lets say you wanna attack so you only healing word your friend even a level 1 spell helps a lot. you heal him 1d4+wis+2+1 so with a +3 wis an average of 8.5 meaning he only lost about 9 hp from 2 hits from a giant. Meanwhile you heal up 3 hp making it so you only lost 6 hp in the interaction. Though this is a great build two others are also solid decisions.
The next is an oath of the crown paladin. This character will play rather similarly to the cleric with warding bond and HAM. Though the combat healing is lacking in this build it makes up for it with the use of powerful control spells such as compelled duel and spirit guardians. With a spell like spirit guardians you can spend your turns with grappling or channel divinity that the oath of the crown loves. This also makes a very viable option through the ability to utilize your auras making you even more powerful form merely existing.
For the final build we are sent to a rather new piece of content, the mark of sentinel moon druid. This build lets you get oodles and oodles of hp paired up with the ability to cast warding bond. This build is the only one that could reasonably use a barbarian dip to make the hp battery never die. You can by level 7 easily have almost infinite hp. While raging and using warding bond you can take the form of a constrictor snake with the ability to eat up 120 point of pain before dropped out of a form. This build probably has the least features to keep allies alive after warding bond and the ability to take a single attack per long rest.
In closing what build do you think does this the best? Would you change any of the builds or would you do something entirely different? Please tell me what you think great internet gods.
So far I have found 3 different builds to be very effective at this play style the first of course being the classic masochist cleric build. This build is achieved using the life domain and HAM to maximize survivability. As we all know life clerics can heal both their allies and themselves in one spell. The main idea is as follows: Your fighter is hit by a hill giants club twice and takes 18 damage from each, instead of needing to retreat or possibly going down he only takes 18 damage total. Though now you are gonna take some pain, though with HAM you only take 6 from each strike leaving you with having only lost 12 hp. Now time to heal your fighter. Healing word or cure wound both work but lets say you wanna attack so you only healing word your friend even a level 1 spell helps a lot. you heal him 1d4+wis+2+1 so with a +3 wis an average of 8.5 meaning he only lost about 9 hp from 2 hits from a giant. Meanwhile you heal up 3 hp making it so you only lost 6 hp in the interaction. Though this is a great build two others are also solid decisions.
The next is an oath of the crown paladin. This character will play rather similarly to the cleric with warding bond and HAM. Though the combat healing is lacking in this build it makes up for it with the use of powerful control spells such as compelled duel and spirit guardians. With a spell like spirit guardians you can spend your turns with grappling or channel divinity that the oath of the crown loves. This also makes a very viable option through the ability to utilize your auras making you even more powerful form merely existing.
For the final build we are sent to a rather new piece of content, the mark of sentinel moon druid. This build lets you get oodles and oodles of hp paired up with the ability to cast warding bond. This build is the only one that could reasonably use a barbarian dip to make the hp battery never die. You can by level 7 easily have almost infinite hp. While raging and using warding bond you can take the form of a constrictor snake with the ability to eat up 120 point of pain before dropped out of a form. This build probably has the least features to keep allies alive after warding bond and the ability to take a single attack per long rest.
In closing what build do you think does this the best? Would you change any of the builds or would you do something entirely different? Please tell me what you think great internet gods.