NiklasWB
2019-12-13, 01:30 PM
I need some help with creating some magic items for a new character in my campaign. Long story short, we had our fist character death in a long campaign. The other characters are level 6, going to be level 7 in the next 1-2 sessions.
The old character was a warlock, and his primary magic items, a +1 spear and a Cloak of displacement will be 'removed' / 'reabsorbed' by the Patron now that the player character died. One remaining item, an Elven Chain armor, will be able to be looted by the remaining party and likely taken by the party Bard.
Now, the new character will be a multiclassed Arcana Cleric / Rogue Scout. Not sure how effective the build will be since he is doing a fairly even split (3 rogue, 4 cleric), but I want to give him some starting items to keep up with the rest of the party.
Overall the other characters have 1 rare item and two uncommon items per character, so I'd like to give the now one the equivilent.
His backstory is that he is an Avowed member of Candlekeep (Forgotten Realms), a cloistered scholar, and a sort of theoretical divine spellcaster that is more of a 'scientist' of magic and studier of the Weave, as well as an archeologist and finder of rare books and lore. He worships Mystra, will mostly act as a support/buffer role, and will use some sort of finesse weapon in close range if he needs to.
So I have two extremely vague item ideas, but want to get some more inspiration.
1. Magic book (uses pages as charges to cast some interesting spells. recharges at dawn). I'm thinking Detect Magic, Identify, Comprehend Language could be a start, but I'd also like to give it some more oumph. Probably +1 to spell saves or something. This would probably be his most powerful item and should be equivalent of a rare item. I also thought that maybe he could be able to swith the damage type of some spells to force damage to simulate his studying/understanding of raw magical power (to overcome resistances)... for one or more charges of the item.
2. Some sort of melee finesse weapon. Since he really wants to have some rogue abilities he needs a finesse melee weapon of some sort. He said he doesn't want to use a rapier however, so I'm very much allowing it to be reskinned as something else. So, what could be an interesting and appropriate weapon for a scribe? Is a dagger or shortsword with a larger damage dice boring? This should probably be an uncommon item in power. It would very much be a plus if it was an item that could fit a scholar.
The player is really into wanting to roleplay a lawful good scientist and seeker of knowledge about magic.
I'd really appreciate some help with ideas and concepts.
The old character was a warlock, and his primary magic items, a +1 spear and a Cloak of displacement will be 'removed' / 'reabsorbed' by the Patron now that the player character died. One remaining item, an Elven Chain armor, will be able to be looted by the remaining party and likely taken by the party Bard.
Now, the new character will be a multiclassed Arcana Cleric / Rogue Scout. Not sure how effective the build will be since he is doing a fairly even split (3 rogue, 4 cleric), but I want to give him some starting items to keep up with the rest of the party.
Overall the other characters have 1 rare item and two uncommon items per character, so I'd like to give the now one the equivilent.
His backstory is that he is an Avowed member of Candlekeep (Forgotten Realms), a cloistered scholar, and a sort of theoretical divine spellcaster that is more of a 'scientist' of magic and studier of the Weave, as well as an archeologist and finder of rare books and lore. He worships Mystra, will mostly act as a support/buffer role, and will use some sort of finesse weapon in close range if he needs to.
So I have two extremely vague item ideas, but want to get some more inspiration.
1. Magic book (uses pages as charges to cast some interesting spells. recharges at dawn). I'm thinking Detect Magic, Identify, Comprehend Language could be a start, but I'd also like to give it some more oumph. Probably +1 to spell saves or something. This would probably be his most powerful item and should be equivalent of a rare item. I also thought that maybe he could be able to swith the damage type of some spells to force damage to simulate his studying/understanding of raw magical power (to overcome resistances)... for one or more charges of the item.
2. Some sort of melee finesse weapon. Since he really wants to have some rogue abilities he needs a finesse melee weapon of some sort. He said he doesn't want to use a rapier however, so I'm very much allowing it to be reskinned as something else. So, what could be an interesting and appropriate weapon for a scribe? Is a dagger or shortsword with a larger damage dice boring? This should probably be an uncommon item in power. It would very much be a plus if it was an item that could fit a scholar.
The player is really into wanting to roleplay a lawful good scientist and seeker of knowledge about magic.
I'd really appreciate some help with ideas and concepts.