PDA

View Full Version : D&D 3.x Other Please hel checking if this Spell List "works as intended"



GrayDeath
2019-12-13, 04:33 PM
Hi y´all!

A friend and myself are building a Undead Version of the Summoner (Effectively that is, with a Pet Undead instead of an Eidolon, and Undead instead of regular Summons^^), and came up with the following 6 Level Spell List for them (Attention: In the Homebrew Setting normal Classes end at Level 15, so these 6 Levels are over 15 Levels, not 20!).
Once we are finished with the alpha Version I might post the class here too, but at the moment we are focussing on Spells.

Please ,point out what we are missing/what mgiht be problematic in the follwoing List.

The Caster has a fixed list and limited (up to 7 in total) Chances to gain extra Spells which msut be either Necromancy or Abjuration.


L2 Access: Level 3
L3 Access: Level 5
L4 Access: Level 8
L5 Access: level 11
L6 Access: level 14

L1:
Bane
Bestow Wound
Cause Fear
Chill Touch
Detect Magic
Detect Undead
Doom
Hide from Undead
Inflict Light Wounds
Ray of Enfeeblement
Summon Undead I
Undetectable Alignment


L2:
Command Undead
Animate Dead
Darkness
Death Knell
Desecrate
False Life
Gentle Repose
Ghoul Touch
Inflict Moderate Wounds
Scare
Spectral Hand
Summon Swarm
Summon Undead III

Level 3:
Crushing Despair
Desecrate
Death Ward
Dispel magic
Halt Undead
Inflict Serious Wounds
Magic Circle against Good/Evil/Law/Chaos (CHoose one)
Ray of Exhaustion
Speak with Dead
Summon Undead IV
Vampiric Touch

Level 4:
Bestow Curse
Dispel magic (Greater)
Ennervation
Edvards Black Tentacles
Create Undead
Nightmare
Magic Jar
Undeath to Death
Unhallow

Level 5:
Acid Fog
Cloudkill
Circle of Death
Control Undead
Harm
Planar Binding
Control Undead
Waves of Exhaustion

Level 6:
Create Greater Undead
Dextruction
Desintegrate
Energy Drain
Plague of Undead
Symbol of Death


Thanks in Advance!