ZebulonCrispi
2007-10-20, 01:07 PM
Aperture Science Handheld Portal Device
You are now in possession of the Aperture Science Handheld Portal Device. With it, you can create your own portals. These inter-dimensional gates have proven to be completely safe. The device, however, has not. Do not touch the operational end of the device. Do not look directly at the operational end of the device. Do not submerge the device in liquid, even partially. Most importantly, under no circumstances should you <<TRANSMISSION INTERRUPTED>>
http://img.photobucket.com/albums/v26/professorscissors/bscap0018.jpg
Purchase DC: 60 (The device is more valuable than the organs and combined incomes of everyone in <<SUBJECT HOMETOWN HERE>>.)
Weight: 5 lbs
As a standard action, anyone wielding the Portal Device can project either a blue or an orange portal onto any surface in line of sight within 100’ of them. Projecting a portal destroys any pre-existing portal of the same color created by this Portal Device.
The portals act as per the Ring Gate artifact, except they are about 6 feet tall and 3 feet wide - large enough to admit a Medium-sized creature with ease. Whatever goes in the blue portal comes out the orange portal, and vice versa. Travel is instantaneous - it's as if there was no space separating the two portals. Anything, including creatures, weapon fire, line-of-sight abilities, and FX abilities, can cross through the portals. The portals cannot be isolated from the surface they are attatched to - if the surface breaks, the portal is destroyed. The wielder of the Portal Device can dismiss any existing portals as a standard action.
There is a limit to which surfaces a portal can be attatched to. If the surface is uneven, made of metal, or smaller than the portal, the projected portal will fizzle upon contact with the surface.
Flinging
Momentum, A function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, Speedy-thing comes out.
Flinging is an advanced technique usable with the Portal Device. If one falls into a portal on the ground and exits from a portal on a wall, then their momentum flings them forwards a distance equal to the distance they fell before entering the portal. When falling, it is possible to create a portal on the ground where you are going to land before you reach it, but this requires a Reflex save (DC 15).
Aperture Science Artificial Leg Joint Enhancement
Purchase DC: 40
Early tests of the Aperture Science Handheld Portal Device revealed that patients had a tendency to fall great distances, frequently to their dismay and/or death. To combat this design flaw, Aperture Science has invented a modified leg brace that runs between the ankle and knee, which absorbs 99% of the force of impact upon falling. So long as they land on their feet, any person equipped with an Aperture Science Artificial Leg Joing Enhancement takes no falling damage, regardless of the distance fallen.
You are now in possession of the Aperture Science Handheld Portal Device. With it, you can create your own portals. These inter-dimensional gates have proven to be completely safe. The device, however, has not. Do not touch the operational end of the device. Do not look directly at the operational end of the device. Do not submerge the device in liquid, even partially. Most importantly, under no circumstances should you <<TRANSMISSION INTERRUPTED>>
http://img.photobucket.com/albums/v26/professorscissors/bscap0018.jpg
Purchase DC: 60 (The device is more valuable than the organs and combined incomes of everyone in <<SUBJECT HOMETOWN HERE>>.)
Weight: 5 lbs
As a standard action, anyone wielding the Portal Device can project either a blue or an orange portal onto any surface in line of sight within 100’ of them. Projecting a portal destroys any pre-existing portal of the same color created by this Portal Device.
The portals act as per the Ring Gate artifact, except they are about 6 feet tall and 3 feet wide - large enough to admit a Medium-sized creature with ease. Whatever goes in the blue portal comes out the orange portal, and vice versa. Travel is instantaneous - it's as if there was no space separating the two portals. Anything, including creatures, weapon fire, line-of-sight abilities, and FX abilities, can cross through the portals. The portals cannot be isolated from the surface they are attatched to - if the surface breaks, the portal is destroyed. The wielder of the Portal Device can dismiss any existing portals as a standard action.
There is a limit to which surfaces a portal can be attatched to. If the surface is uneven, made of metal, or smaller than the portal, the projected portal will fizzle upon contact with the surface.
Flinging
Momentum, A function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, Speedy-thing comes out.
Flinging is an advanced technique usable with the Portal Device. If one falls into a portal on the ground and exits from a portal on a wall, then their momentum flings them forwards a distance equal to the distance they fell before entering the portal. When falling, it is possible to create a portal on the ground where you are going to land before you reach it, but this requires a Reflex save (DC 15).
Aperture Science Artificial Leg Joint Enhancement
Purchase DC: 40
Early tests of the Aperture Science Handheld Portal Device revealed that patients had a tendency to fall great distances, frequently to their dismay and/or death. To combat this design flaw, Aperture Science has invented a modified leg brace that runs between the ankle and knee, which absorbs 99% of the force of impact upon falling. So long as they land on their feet, any person equipped with an Aperture Science Artificial Leg Joing Enhancement takes no falling damage, regardless of the distance fallen.