ChomZ
2007-10-20, 01:16 PM
I've been thinking about armor recently and think that a certain amount of AC should be damage reduction rather than a chance at no damage. With that idea in mind here's my simple house rule for armor:
when an attack is being made, the attacker rolls to hit, which is opposing the touch AC, if it beats the touch AC the attack strikes. If the blow lands, the attacker then rolls damage. The attackee (or defender for those of you with a more accurate vocabulary) then applies damage reduction to be blow equal to their total AC minus touch AC (plus any other class, racial, or munchkin features).
for example, a bandit is attacking a level 1 fighter, the fighter's AC is 15, 10 + 3 (studded leather) + 2 (15 dex.. odd I know, but what ever)
the bandit rolls 13 (12 + 1), which is a strike because it beats fighter's touch AC of 12. Therefore the bandit may roll damage, he rolls a four, so the fighter takes 1 point of damage because he gets three points of damage reduction from his studded leather armor.
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ChomZ
when an attack is being made, the attacker rolls to hit, which is opposing the touch AC, if it beats the touch AC the attack strikes. If the blow lands, the attacker then rolls damage. The attackee (or defender for those of you with a more accurate vocabulary) then applies damage reduction to be blow equal to their total AC minus touch AC (plus any other class, racial, or munchkin features).
for example, a bandit is attacking a level 1 fighter, the fighter's AC is 15, 10 + 3 (studded leather) + 2 (15 dex.. odd I know, but what ever)
the bandit rolls 13 (12 + 1), which is a strike because it beats fighter's touch AC of 12. Therefore the bandit may roll damage, he rolls a four, so the fighter takes 1 point of damage because he gets three points of damage reduction from his studded leather armor.
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ChomZ