MaxWilson
2019-12-19, 04:22 PM
[This came up in another thread but I'd like to invite wider feedback on it]
Rules don't just dictate gameworld outcomes (which would remove player agency), they also tell you how players should do things: they can shape the play experience.
Here's a combat-relevant example I've been noodling on. Suppose a DM proposes a rule:
Naming and renaming as a core aspect of play: Instead of naming the monsters for you, I want you guys all to make like Harry Dresden and name the monsters yourselves. When I tell you that there's a hideous fleshy thing attacking you which looks like someone stitched the upper half of a gorilla onto the body of an octopus, I'll stop and ask what you want to call it, and I'll use that name in further descriptions. I may have written 'cephalopterids' in my setting notes, but if you call them 'octokongs', I'll say 'octokong' whenever you see a hideous fleshy thing like a gorilla stapled to an octopus. If I'm not sure exactly what an 'octokong' is to you I'll ask for clarification before deciding whether to call a given thing an octokong.
This new procedure would have no impact at all on player agency and their ability to create outcomes, but I believe it would have an effect on the experience of play. Instead of players passively waiting for the DM to finish a probably-irrelevant description of exactly what a Star Spawn Grue looks like so they can roll initiative and start killing things, now you've got an active listening cycle where the DMs and players have a conversation where they come to a mutual agreement about what this horrific new aberration [Star Spawn Grues] actually looks like, in both of their imaginations, well enough so that the DM knows (or at least thinks he knows) what the players see in their heads. And if they are careless and just assume that any hunched, shadowy form is definitely a Space Orc [Star Spawn Grue] they have no one to blame but themselves when the tactical implications bite them in the form of a six-armed [Star Spawn Mangler]!
Would you under any circumstances want your DM to adopt this rule?
Rules don't just dictate gameworld outcomes (which would remove player agency), they also tell you how players should do things: they can shape the play experience.
Here's a combat-relevant example I've been noodling on. Suppose a DM proposes a rule:
Naming and renaming as a core aspect of play: Instead of naming the monsters for you, I want you guys all to make like Harry Dresden and name the monsters yourselves. When I tell you that there's a hideous fleshy thing attacking you which looks like someone stitched the upper half of a gorilla onto the body of an octopus, I'll stop and ask what you want to call it, and I'll use that name in further descriptions. I may have written 'cephalopterids' in my setting notes, but if you call them 'octokongs', I'll say 'octokong' whenever you see a hideous fleshy thing like a gorilla stapled to an octopus. If I'm not sure exactly what an 'octokong' is to you I'll ask for clarification before deciding whether to call a given thing an octokong.
This new procedure would have no impact at all on player agency and their ability to create outcomes, but I believe it would have an effect on the experience of play. Instead of players passively waiting for the DM to finish a probably-irrelevant description of exactly what a Star Spawn Grue looks like so they can roll initiative and start killing things, now you've got an active listening cycle where the DMs and players have a conversation where they come to a mutual agreement about what this horrific new aberration [Star Spawn Grues] actually looks like, in both of their imaginations, well enough so that the DM knows (or at least thinks he knows) what the players see in their heads. And if they are careless and just assume that any hunched, shadowy form is definitely a Space Orc [Star Spawn Grue] they have no one to blame but themselves when the tactical implications bite them in the form of a six-armed [Star Spawn Mangler]!
Would you under any circumstances want your DM to adopt this rule?