ShadeBlade0
2019-12-28, 12:17 PM
The Stronghold Builder's Guide (3.0 material, but allowed for our 3.5 campaign) has a section about designing custom traps. Melee traps are said to "deal the damage of the weapons they 'wield,'" and there is no given limitations on what melee weapons are allowed. The Pincer Staff (Underdark) has the effect, "if you hit an opponent...you may attempt to start a grapple as a free action without taking attacks of opportunity. If you get a hold, the staff grabs the opponent and deals its normal damage each round the hold is maintained."
So this hypothetical bear trap would be able to attack an opponent who activates it, and then this inanimate trap needs to make a grapple check. This trap has an attack bonus, mighty damage (which if you squint could be seen as a strength modifier), and a disable device DC.
What bonus should the trap get for grappling?
So this hypothetical bear trap would be able to attack an opponent who activates it, and then this inanimate trap needs to make a grapple check. This trap has an attack bonus, mighty damage (which if you squint could be seen as a strength modifier), and a disable device DC.
What bonus should the trap get for grappling?