Galithar
2019-12-29, 06:19 PM
I'm playing around with some adjusted point-buy numbers and wanted some feedback on what the playground would think of this at their table.
My current favorite is one that increases power levels just slightly. I like giving my players just a touch more in the realm of starting attributes so that they feel more comfortable with taking early feats. I'm sure that you could get the same results by just giving a few more points, and adding my higher score possibilities, but for some reason I like starting at the 0 modifier and working your way up or down from there. I've also toyed around with lowering the minimum you can drop to with an additional 1 point for each score drop.
This is a 21 point buy system, where anything lower then 10 costs negative points.
Score
Cost
Score
Cost
8
-2
13
3
9
-1
14
5
10
0
15
7
11
1
16
9
12
2
17
12
This gives a Min/Max of:
17 17 10 10 9 8
A High/Low of:
16 16 16 8 8 8
An average of:
14 14 13 13 13 12
And my personal 'Elite' array of:
16 14 13 12 12 10
Now I know the base game isn't designed to have +4 modifiers from level 1, which it's possible to have 2 under this system if you really want to min/max your build, though you then have two -1's and two 0's. So obviously by using this I'll prepare for slightly higher modifiers.
The only array that I am worried about it that you can do 17 16 10 10 10 10. lined up with racial bonuses that could be two 18's with no negatives at level 1. Would it be better to increase the cost of a 16/17 or remove the 17 from the table completely?
What would you think of this system if a DM asked you to use it, and what are some other modified point-buys that people have used and worked well for them (what was the intent of the modification and did it have the desired effect)
My current favorite is one that increases power levels just slightly. I like giving my players just a touch more in the realm of starting attributes so that they feel more comfortable with taking early feats. I'm sure that you could get the same results by just giving a few more points, and adding my higher score possibilities, but for some reason I like starting at the 0 modifier and working your way up or down from there. I've also toyed around with lowering the minimum you can drop to with an additional 1 point for each score drop.
This is a 21 point buy system, where anything lower then 10 costs negative points.
Score
Cost
Score
Cost
8
-2
13
3
9
-1
14
5
10
0
15
7
11
1
16
9
12
2
17
12
This gives a Min/Max of:
17 17 10 10 9 8
A High/Low of:
16 16 16 8 8 8
An average of:
14 14 13 13 13 12
And my personal 'Elite' array of:
16 14 13 12 12 10
Now I know the base game isn't designed to have +4 modifiers from level 1, which it's possible to have 2 under this system if you really want to min/max your build, though you then have two -1's and two 0's. So obviously by using this I'll prepare for slightly higher modifiers.
The only array that I am worried about it that you can do 17 16 10 10 10 10. lined up with racial bonuses that could be two 18's with no negatives at level 1. Would it be better to increase the cost of a 16/17 or remove the 17 from the table completely?
What would you think of this system if a DM asked you to use it, and what are some other modified point-buys that people have used and worked well for them (what was the intent of the modification and did it have the desired effect)