DiscipleofBob
2007-10-21, 02:37 AM
In an effort to incorporate martial arts into my campaign setting in such a way that any class can take them if they really want to, I've made these Style feats. They're supposed to work kind of like Legacy Weapons (only obviously feats). I'm still fine-tuning the basics like prerequisites and such. I want them to be available at an early level, but not be too abusable. I already know these will be much more powerful than any normal feat, so I'm also looking for some kind of restrictions or prerequisites that don't limit level, such as maybe being limited to one martial arts style or something.
Here's one that I've completed so far: a Snake style. I hope to get at least one style for all the animals of the Chinese Zodiac, plus styles for most modern forms of martial arts.
Serpent's Fang (Snake Style)
{table=head]Level|Special
1st|Striking Cobra Technique, Poison Use
2nd|Serpentine Grace
3rd|Improved Feint
4th|Improved Poison Use
5th|Penetrating Strike
6th|-
7th|Immune to Poisons
8th|Armor Penetrating Strike
9th|Snake Strikes the Heel
10th|Venom Strike[/table]
Striking Cobra Technique: When the user successfully hits a flat-footed opponent with an unarmed attack, the opponent must make a Fortitude save (DC10+the number of levels the user has in this style), or take d6 Con damage. For every d6 the user has in Sneak Attack or Sudden Strike from other classes, add 1 to this DC.
Poison Use: As the ninja ability.
Serpentine Grace: The Serpent's Fang user gains a +2 dodge bonus to AC. If the user loses his Dexterity bonus to AC, he also loses this dodge bonus.
Improved Feint: At 3rd level, a Serpent's Fang user gains Improved Feint as a bonus feat, regardless of whether or not he meets the requirements for the feat.
Improved Poison Use: As the ninja class feature.
Penetrating Strike: A 5th level Serpent's Fang user ignored the first 5 DR/- of his opponent when he successfully strikes him flat-footed with an unarmed attack.
Poison Immunity: At 7th level, the Serpent's Fang user becomes immune to all poisons.
Armor Penetrating Strike: At 8th level, the Serpent's Fang user ignores all damage reduction when he strikes his opponent with an unarmed strike while he's flat-footed.
Snake Strikes the Heel: At 9th level, whenever someone successfully hits the Serpent's Fang user in melee combat, after damage for the attack is resolved, the user can make an attack of opportunity against the attacker.
Venom Strike: At 10th level, whenever the Serpent's Fang user hits with an unarmed strike, his opponent must make a Fort save (DC equal to the Striking Cobra Technique class feature) or take damage equal to 10+the number of d6's gained from Sneak Attack or Sudden Strike per round for d6 rounds.
Here's one that I've completed so far: a Snake style. I hope to get at least one style for all the animals of the Chinese Zodiac, plus styles for most modern forms of martial arts.
Serpent's Fang (Snake Style)
{table=head]Level|Special
1st|Striking Cobra Technique, Poison Use
2nd|Serpentine Grace
3rd|Improved Feint
4th|Improved Poison Use
5th|Penetrating Strike
6th|-
7th|Immune to Poisons
8th|Armor Penetrating Strike
9th|Snake Strikes the Heel
10th|Venom Strike[/table]
Striking Cobra Technique: When the user successfully hits a flat-footed opponent with an unarmed attack, the opponent must make a Fortitude save (DC10+the number of levels the user has in this style), or take d6 Con damage. For every d6 the user has in Sneak Attack or Sudden Strike from other classes, add 1 to this DC.
Poison Use: As the ninja ability.
Serpentine Grace: The Serpent's Fang user gains a +2 dodge bonus to AC. If the user loses his Dexterity bonus to AC, he also loses this dodge bonus.
Improved Feint: At 3rd level, a Serpent's Fang user gains Improved Feint as a bonus feat, regardless of whether or not he meets the requirements for the feat.
Improved Poison Use: As the ninja class feature.
Penetrating Strike: A 5th level Serpent's Fang user ignored the first 5 DR/- of his opponent when he successfully strikes him flat-footed with an unarmed attack.
Poison Immunity: At 7th level, the Serpent's Fang user becomes immune to all poisons.
Armor Penetrating Strike: At 8th level, the Serpent's Fang user ignores all damage reduction when he strikes his opponent with an unarmed strike while he's flat-footed.
Snake Strikes the Heel: At 9th level, whenever someone successfully hits the Serpent's Fang user in melee combat, after damage for the attack is resolved, the user can make an attack of opportunity against the attacker.
Venom Strike: At 10th level, whenever the Serpent's Fang user hits with an unarmed strike, his opponent must make a Fort save (DC equal to the Striking Cobra Technique class feature) or take damage equal to 10+the number of d6's gained from Sneak Attack or Sudden Strike per round for d6 rounds.