sandmote
2019-12-30, 10:27 PM
This page on the homebrewery (https://homebrewery.naturalcrit.com/share/SJ3xaVO1I)
Desert Dwarves
Desert dwarves live in rocky desert and compacted river valleys, setting up corridors of trade across otherwise barren lands. As such a dwarf, you are used to keeping an eye out for bandits and brigands, as well as quickly passing through expanses of open sand.
ASI
Your Intelligence score increases by 1.
Sand Step
Desert Dwarves have a wide step, adjusted for the desert dunes. You can move across difficult terrain made of unstable particles like sand or dust without expending extra movement.
Night Travelers
Desert Dwarves spend the broiling day indoors, to avoid the extreme heat, going out as dusk and working till dawn. You’re naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Perpetual Lookout
Desert Dwarves are keen to spot treachery and find a good deal. You have proficiency in the Insight skill.
Internal Compass
Desert Dwarves live in regions with few recognizable landmarks, and have developed a superior ability to orient themselves using the sun, sky, and stars above. You add double your proficiency bonus to checks made to determine your direction or general location.
This replaces the stonecunning trait.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: brewer’s supplies, glassblower's tools, or potter's tools.
This replaces the tool proficiency of the default dwarf race.
Jungle Dwarves
As a jungle dwarf, you are accustomed to using less equipment than other dwarves, given the difficulty of large scale mining beneath the dense and waterlogged canopy. To compensate for this, jungle dwarves train to more effectively dodge attacks.
ASI
Your Dexterity score increases by 1.
Evasive
Jungle Dwarves have abandoned most types of armor in their humid, warm environment, and instead train to more effectively dodge attacks. Your Dexterity modifier gains a +1 bonus for the purposes of determining your AC. You lose this bonus while wearing armor.
Woodcunning
Whenever you make an Intelligence (History) check related to the origin of wooden items, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
This replaces the stonecunning trait.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: brewer’s supplies, leatherworker's tools, or woodcarver's tools.
This replaces the tool proficiency of the default dwarf race.
Sea Dwarves
As a sea dwarf, you were likely raised on the edge of the waves, learning to adjust to sudden storms on the coast or aboard ships. You are also likely more familiar with bronze than iron, as seawater quickly rust iron away. This dependency on a metal alloy has developed a trading culture among the sea dwarves.
ASI
Your Charisma score increases by 1.
Strong Swimmers
As a seagoing people, Sea Dwarves spend plenty of time in the water. You have a 20 foot swim speed.
Rapid Protection
Sea Dwarves regularly train to respond to threats quickly and efficiently. You can don and doff armor at an increased speed as shown on the table below.
Category
Don
Doff
Light Armor
3 rounds
3 rounds
Medium Armor
1 minute
3 rounds
Heavy Armor
5 minutes
1 minute
Shield
1 action or bonus action
1 action or bonus action
Sea Legs
Sea Dwarves are perfectly at home on the decks of ships, even in rolling waves. You have proficiency in the Acrobatics skill.
Woodcunning
Whenever you make an Intelligence (History) check related to the origin of wooden items, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
This replaces the stonecunning trait.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: brewer’s supplies, navigator's tools, or woodcarver's tools.
This replaces the tool proficiency of the default dwarf race.
desert dwarves had advantage against the frighted condition.
Weapon Familiarity
Jungle Dwarves use everyday weapons other races use as specialized weapons. For you, flails, nets, scimitars, and shortswords count as simple weapons for the purposes of class weapon proficiencies and the class abilities based on them.
Thunder resistance for the sea dwarves.
Desert Dwarves
Desert dwarves live in rocky desert and compacted river valleys, setting up corridors of trade across otherwise barren lands. As such a dwarf, you are used to keeping an eye out for bandits and brigands, as well as quickly passing through expanses of open sand.
ASI
Your Intelligence score increases by 1.
Sand Step
Desert Dwarves have a wide step, adjusted for the desert dunes. You can move across difficult terrain made of unstable particles like sand or dust without expending extra movement.
Night Travelers
Desert Dwarves spend the broiling day indoors, to avoid the extreme heat, going out as dusk and working till dawn. You’re naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Perpetual Lookout
Desert Dwarves are keen to spot treachery and find a good deal. You have proficiency in the Insight skill.
Internal Compass
Desert Dwarves live in regions with few recognizable landmarks, and have developed a superior ability to orient themselves using the sun, sky, and stars above. You add double your proficiency bonus to checks made to determine your direction or general location.
This replaces the stonecunning trait.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: brewer’s supplies, glassblower's tools, or potter's tools.
This replaces the tool proficiency of the default dwarf race.
Jungle Dwarves
As a jungle dwarf, you are accustomed to using less equipment than other dwarves, given the difficulty of large scale mining beneath the dense and waterlogged canopy. To compensate for this, jungle dwarves train to more effectively dodge attacks.
ASI
Your Dexterity score increases by 1.
Evasive
Jungle Dwarves have abandoned most types of armor in their humid, warm environment, and instead train to more effectively dodge attacks. Your Dexterity modifier gains a +1 bonus for the purposes of determining your AC. You lose this bonus while wearing armor.
Woodcunning
Whenever you make an Intelligence (History) check related to the origin of wooden items, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
This replaces the stonecunning trait.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: brewer’s supplies, leatherworker's tools, or woodcarver's tools.
This replaces the tool proficiency of the default dwarf race.
Sea Dwarves
As a sea dwarf, you were likely raised on the edge of the waves, learning to adjust to sudden storms on the coast or aboard ships. You are also likely more familiar with bronze than iron, as seawater quickly rust iron away. This dependency on a metal alloy has developed a trading culture among the sea dwarves.
ASI
Your Charisma score increases by 1.
Strong Swimmers
As a seagoing people, Sea Dwarves spend plenty of time in the water. You have a 20 foot swim speed.
Rapid Protection
Sea Dwarves regularly train to respond to threats quickly and efficiently. You can don and doff armor at an increased speed as shown on the table below.
Category
Don
Doff
Light Armor
3 rounds
3 rounds
Medium Armor
1 minute
3 rounds
Heavy Armor
5 minutes
1 minute
Shield
1 action or bonus action
1 action or bonus action
Sea Legs
Sea Dwarves are perfectly at home on the decks of ships, even in rolling waves. You have proficiency in the Acrobatics skill.
Woodcunning
Whenever you make an Intelligence (History) check related to the origin of wooden items, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
This replaces the stonecunning trait.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: brewer’s supplies, navigator's tools, or woodcarver's tools.
This replaces the tool proficiency of the default dwarf race.
desert dwarves had advantage against the frighted condition.
Weapon Familiarity
Jungle Dwarves use everyday weapons other races use as specialized weapons. For you, flails, nets, scimitars, and shortswords count as simple weapons for the purposes of class weapon proficiencies and the class abilities based on them.
Thunder resistance for the sea dwarves.