togapika
2020-01-05, 02:41 AM
So I'm using the Warforged race to represent a character who claims to be a Gnome wearing a power suit designed by himself and his father. I'm just giving the GM the backstory that he believes and allowing him to decide if I'm a crazy Warforged or actually a Gnome in a power suit. The other party members will include: Hexblade/Rogue, Cavalier Fighter, Moon Druid, and War Cleric.
Both he and his father were/are incredible inventors making all sorts of wondrous things, but his father longed to see the many sights of the world. Due to his fathers older age and health problems, they devised a protective suit that would allow him to travel the world despite his many issues. The local/national/whatever government got wind of their invention, and saw the military application of soldiers who wouldn't need supplies or to sleep.
When they attempted to take the suit by force, the son donned the suit to attempt to repel their forces and save his father, but to no avail as his father died due to heart attack/lab fire/falling debris/whatever. Due to some malfunction, the suit being unfinished, the fire sealing the mechanisms, or some other reason the son was sealed into the suit. Now bereft of any family, the son travels to stay out of reach of those who would take the suit from him for mass-production for war.
The two class options I'm considering are Warlock (GM is letting me use Int for stat instead of CHA) or Artificer. If I went Warlock I'd probably be using the Fiend abilities just named differently and using INT, whereas if I went Artificer I'd probably go Battle Smith. Warlock would give me good ranged DPS and I can take invocations that I can flavor as suit upgrades (Ex Devil's Sight=Night Vision, etc.), while Battle Smith would let me start with Med armor and then pick up the feat at 4 to get heavy armor. Battle Smith would also be slightly less MAD, as I could just focus on INT and CON, since heavy armor doesn't use DEX and I can get around needing a super high strength by infusing a bag of holding.
Which is a better route?
Both he and his father were/are incredible inventors making all sorts of wondrous things, but his father longed to see the many sights of the world. Due to his fathers older age and health problems, they devised a protective suit that would allow him to travel the world despite his many issues. The local/national/whatever government got wind of their invention, and saw the military application of soldiers who wouldn't need supplies or to sleep.
When they attempted to take the suit by force, the son donned the suit to attempt to repel their forces and save his father, but to no avail as his father died due to heart attack/lab fire/falling debris/whatever. Due to some malfunction, the suit being unfinished, the fire sealing the mechanisms, or some other reason the son was sealed into the suit. Now bereft of any family, the son travels to stay out of reach of those who would take the suit from him for mass-production for war.
The two class options I'm considering are Warlock (GM is letting me use Int for stat instead of CHA) or Artificer. If I went Warlock I'd probably be using the Fiend abilities just named differently and using INT, whereas if I went Artificer I'd probably go Battle Smith. Warlock would give me good ranged DPS and I can take invocations that I can flavor as suit upgrades (Ex Devil's Sight=Night Vision, etc.), while Battle Smith would let me start with Med armor and then pick up the feat at 4 to get heavy armor. Battle Smith would also be slightly less MAD, as I could just focus on INT and CON, since heavy armor doesn't use DEX and I can get around needing a super high strength by infusing a bag of holding.
Which is a better route?