Yakk
2020-01-06, 11:40 AM
Dragon Bond
There are two ways to gain a Dragon Bond. You can form a connection to a hatching Dragon Herald, or you can sacrifice a Dragon Herald and consume its essence.
* Your HP per HD are maximized
* When you deal damage with a weapon, you deal an extra weapon damage die.
* When you cast a spell whose effect varies by slot level, you are considered to have used a slot 1 level higher for the purpose of the increased effect.
* You can cast spells of level up to 1/3 of your highest level spell slot (including warlock arcana "slots") without expneding a spell slot.
* All of your attributes are increased by 2, and your max in each attributes is also increased by 2.
* You are immune to Dragonfear, and have advantage on saves against fear
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What are the most broken things you could do with this? I'm mainly worried about the "unlimited casting".
Full casters/Warlocks: Level 5 gets L 1 spells at-will, L 11 L 2 spells at-will, L 17 L 3 spells at-will.
1/2 casters: L 9 gets L 1 spells at-will (with a splash into full caster, can get L 2 spells as well)
1/3 casters: L 13 gets L 1 spells at-will
At-will fireball at L 17.
At-will smite spells (not smites) at L 9, or L 7 with multiclass.
Wizards already get to pick unlimited L 1/2 spells at high levels. The discussion of it doesn't lead to much worry by me, even if you are getting it at level 5.
I think unlimited 3rd level spells won't cause any huge issues at level 17. Are there world-building issues with spamming any 3rd level spells?
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The design goal is to approximately +50% character power without similar swing in character level; more specifically, the campaign is aiming for the PCs to be riding dragons and not be completely overshadowed by their mounts.
(First arc results in the PCs being aware of what a Dragon Bond does, either by 1 PC experiencing it ("success result") or an NPC/rival doing it ("fail result"). Second arc consists of a scramble for Dragon Bonds (as both PCs and rivals are aware of them). Then third arc is payoff.)
There are two ways to gain a Dragon Bond. You can form a connection to a hatching Dragon Herald, or you can sacrifice a Dragon Herald and consume its essence.
* Your HP per HD are maximized
* When you deal damage with a weapon, you deal an extra weapon damage die.
* When you cast a spell whose effect varies by slot level, you are considered to have used a slot 1 level higher for the purpose of the increased effect.
* You can cast spells of level up to 1/3 of your highest level spell slot (including warlock arcana "slots") without expneding a spell slot.
* All of your attributes are increased by 2, and your max in each attributes is also increased by 2.
* You are immune to Dragonfear, and have advantage on saves against fear
---
What are the most broken things you could do with this? I'm mainly worried about the "unlimited casting".
Full casters/Warlocks: Level 5 gets L 1 spells at-will, L 11 L 2 spells at-will, L 17 L 3 spells at-will.
1/2 casters: L 9 gets L 1 spells at-will (with a splash into full caster, can get L 2 spells as well)
1/3 casters: L 13 gets L 1 spells at-will
At-will fireball at L 17.
At-will smite spells (not smites) at L 9, or L 7 with multiclass.
Wizards already get to pick unlimited L 1/2 spells at high levels. The discussion of it doesn't lead to much worry by me, even if you are getting it at level 5.
I think unlimited 3rd level spells won't cause any huge issues at level 17. Are there world-building issues with spamming any 3rd level spells?
---
The design goal is to approximately +50% character power without similar swing in character level; more specifically, the campaign is aiming for the PCs to be riding dragons and not be completely overshadowed by their mounts.
(First arc results in the PCs being aware of what a Dragon Bond does, either by 1 PC experiencing it ("success result") or an NPC/rival doing it ("fail result"). Second arc consists of a scramble for Dragon Bonds (as both PCs and rivals are aware of them). Then third arc is payoff.)