WereRabbitz
2020-01-13, 04:11 PM
So i'm new to Spheres of Power as well as kind of new to pathfinder and i'm looking to make a Nature Sorcerer.
My original thought was to go Incantor/Human picking the Nature Talent and putting 2 or 3 talents in Fire and Earth.
Looking for suggestions on how to build this out. I was wanting to stick to mostly nature oriented things, and wasn't sure I needed any specializations.
My Concerns:
Not being able to defend myself.. I see Earth Geo has Stoneskin for DR & Plant has Armor bonus, but is that my only defense? will that be enough?
This campaign is suppose to goto level 16 and i just want to plan ahead.
I have 3 fighters and possibly a cleric to work with my casters.
Is there anyway to boost my skills? Which talents or spheres would help?
Thanks!
My original thought was to go Incantor/Human picking the Nature Talent and putting 2 or 3 talents in Fire and Earth.
Looking for suggestions on how to build this out. I was wanting to stick to mostly nature oriented things, and wasn't sure I needed any specializations.
My Concerns:
Not being able to defend myself.. I see Earth Geo has Stoneskin for DR & Plant has Armor bonus, but is that my only defense? will that be enough?
This campaign is suppose to goto level 16 and i just want to plan ahead.
I have 3 fighters and possibly a cleric to work with my casters.
Is there anyway to boost my skills? Which talents or spheres would help?
Thanks!