Tyrael
2007-10-21, 07:20 PM
Ahoy, folks. I'm putting together a pirate-y dude, when I realized that he's carrying too much stuff. Our DM hates Bags of Holding and HHH's because he feels they strain realism ("I put our VoP monk in the Bag! He doesn't need to breathe!").
Flipping through the MIC, I came upon the Belt of the Wide Earth, which doubles your carrying capacity and lets you cast teleport 2/day by sacrificing prepared spell slots.
As a partial homebrew (maybe I should post this there?), how would I go about removing the Teleport function (since my char's not an overtly magical pirate)? In other words, if one were to have an item that doubles carrying capacity, how much would this cost? Not THAT much, I'd imagine, since a Bag of Holding 1 can carry far, far more than that and only costs 2,500.
Flipping through the MIC, I came upon the Belt of the Wide Earth, which doubles your carrying capacity and lets you cast teleport 2/day by sacrificing prepared spell slots.
As a partial homebrew (maybe I should post this there?), how would I go about removing the Teleport function (since my char's not an overtly magical pirate)? In other words, if one were to have an item that doubles carrying capacity, how much would this cost? Not THAT much, I'd imagine, since a Bag of Holding 1 can carry far, far more than that and only costs 2,500.