schreier
2020-01-17, 08:56 AM
Basically, we have a base of operation for the party, a remote tower on an island in the pirate isles. We played the adventure Tammeraut's Fate (from Dungeon Magazine 106) - moving it from Greyhawk to Forgotten Realms and placing it on Trait's Isle just off of Prespur.
It is an extremely remote location, and once the party finished the adventure, they started to rebuild the hermitage. I had a higher level NPC (the party wizard's mentor) come and establish it as a place of learning. If you have read the riftwar saga, kind of like a mini-Stardock (https://midkemia.fandom.com/wiki/Stardock) combined with Sorcerer's Isle to keep it unknown (https://midkemia.fandom.com/wiki/Sorcerer%27s_Isle)
To allow the party to adventure while still being able to return (but not making it too easy), I wanted to create an item that would always let them get back. My idea is a ring that, with limitations, will open a doorway to the entrance to the hermitage.
I am kind of combining the Astral Fortress (from Dragon Magazine 305) and the portals to the World Serpent Inn, and trying to come up with a cost.
Basically my idea is:
The Ring of the Hermitage:
This simple gold signet ring has an abstract door on its facing, with a key carved in the center.
The ring of the hermitage has been designed to facilitate the travel of its members by providing an avenue for return regardless of their location. At dawn, if the user of the ring opens any door while saying the command word then immediately steps through the doorway, they will find themselves standing just inside the entrance to the Hermitage. The portal remains active for one round, and anyone else stepping through during that same round will similarly arrive at the entrance.
How does it sound? What would the cost/prereqs be? It seems closest to a portal, which in the Players Guide to Faerun requires a lvl 9 spell (Teleportation Circle or Gate). Restricting it's use to one time per day would bring the cost down --- right now my calculation is 55,080gp (lvl 9 spell, CL 17, command-activated, use 1/day) -- does that seem right? It's obviously much higher than I would like, but I am trying to do it in line with the actual rules.
It is an extremely remote location, and once the party finished the adventure, they started to rebuild the hermitage. I had a higher level NPC (the party wizard's mentor) come and establish it as a place of learning. If you have read the riftwar saga, kind of like a mini-Stardock (https://midkemia.fandom.com/wiki/Stardock) combined with Sorcerer's Isle to keep it unknown (https://midkemia.fandom.com/wiki/Sorcerer%27s_Isle)
To allow the party to adventure while still being able to return (but not making it too easy), I wanted to create an item that would always let them get back. My idea is a ring that, with limitations, will open a doorway to the entrance to the hermitage.
I am kind of combining the Astral Fortress (from Dragon Magazine 305) and the portals to the World Serpent Inn, and trying to come up with a cost.
Basically my idea is:
The Ring of the Hermitage:
This simple gold signet ring has an abstract door on its facing, with a key carved in the center.
The ring of the hermitage has been designed to facilitate the travel of its members by providing an avenue for return regardless of their location. At dawn, if the user of the ring opens any door while saying the command word then immediately steps through the doorway, they will find themselves standing just inside the entrance to the Hermitage. The portal remains active for one round, and anyone else stepping through during that same round will similarly arrive at the entrance.
How does it sound? What would the cost/prereqs be? It seems closest to a portal, which in the Players Guide to Faerun requires a lvl 9 spell (Teleportation Circle or Gate). Restricting it's use to one time per day would bring the cost down --- right now my calculation is 55,080gp (lvl 9 spell, CL 17, command-activated, use 1/day) -- does that seem right? It's obviously much higher than I would like, but I am trying to do it in line with the actual rules.