DarkOne-Rob
2020-01-17, 11:14 AM
Greetings, Playground-ers!
So, I have it in my head that the various PF divine classes each have generalized roles in their churches as follows:
[No Divine spellcasting power] - worshipers and possibly like a deacon or elder, but never clergy
Adepts - lowest caste of the clergy, usually lack the ambition to build a flock but capable of leading a small congregation
Paladins/War-Priests - the offensive arm of the church
Inquisitors - behind the scenes, rarely (if ever) in the spotlight
Clerics - the exemplars/paragons of their deity, demonstrating the earthly example of what their deity is about to the utmost
For some churches this works really well - war gods, some magic-focused deities, well-organized (Lawful) deities about community/agriculture/etc... However, for others it really doesn't work easily.
The best example I have of it not working easily is Calistria (other skill-based deities are similarly difficult). Many of the Cleric Guides out there look at the Trickery Domain, for example, and describe it in glowing terms for the domain powers and spells. Most, however, warn against trying to use the free class skills on a class with only 2+Int skill points in the chasis. This concern is totally legitimate, since without the skill points to support additional class skills, most PC clerics either fail at their "primary" skills in a party or won't have the skill points to take advantage of these new class skills and don't get to use them at all (especially if you have a well-built Rogue or Bard in the party).
Without resorting to 3rd party or homebrew, how have any of you built effective, exemplary (of their deity) clerics of trickster deities and such? As an example, I am applying to a game with Lillian (https://www.myth-weavers.com/sheet.html#id=2099213), who may be able to pull this off due to a very high point buy total (36 points in PF) and eventually taking the PrCs of Evangelist and Enchanting Courtesan. The PC would lose a total of two casting levels over the course of twenty character levels, but I think she could sort of pull it off. It isn't hard to lose the 9th level spells, play an inquisitor, and make that work, but I am specifically curious how people have made their clerics work for this (so please don't just say, "play an Inquisitor" - I've already considered that option extensively and wish to be challenged a bit to achieve the standards I outlined above).
So, how have you done it?
So, I have it in my head that the various PF divine classes each have generalized roles in their churches as follows:
[No Divine spellcasting power] - worshipers and possibly like a deacon or elder, but never clergy
Adepts - lowest caste of the clergy, usually lack the ambition to build a flock but capable of leading a small congregation
Paladins/War-Priests - the offensive arm of the church
Inquisitors - behind the scenes, rarely (if ever) in the spotlight
Clerics - the exemplars/paragons of their deity, demonstrating the earthly example of what their deity is about to the utmost
For some churches this works really well - war gods, some magic-focused deities, well-organized (Lawful) deities about community/agriculture/etc... However, for others it really doesn't work easily.
The best example I have of it not working easily is Calistria (other skill-based deities are similarly difficult). Many of the Cleric Guides out there look at the Trickery Domain, for example, and describe it in glowing terms for the domain powers and spells. Most, however, warn against trying to use the free class skills on a class with only 2+Int skill points in the chasis. This concern is totally legitimate, since without the skill points to support additional class skills, most PC clerics either fail at their "primary" skills in a party or won't have the skill points to take advantage of these new class skills and don't get to use them at all (especially if you have a well-built Rogue or Bard in the party).
Without resorting to 3rd party or homebrew, how have any of you built effective, exemplary (of their deity) clerics of trickster deities and such? As an example, I am applying to a game with Lillian (https://www.myth-weavers.com/sheet.html#id=2099213), who may be able to pull this off due to a very high point buy total (36 points in PF) and eventually taking the PrCs of Evangelist and Enchanting Courtesan. The PC would lose a total of two casting levels over the course of twenty character levels, but I think she could sort of pull it off. It isn't hard to lose the 9th level spells, play an inquisitor, and make that work, but I am specifically curious how people have made their clerics work for this (so please don't just say, "play an Inquisitor" - I've already considered that option extensively and wish to be challenged a bit to achieve the standards I outlined above).
So, how have you done it?